Вопрос Как настроить плагин Geyser?(Общий сервер для ПК и Бедрок)

Previk

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4
Плагин
Geysermc
Ядро сервера
  1. Spigot
Версия сервера
  1. 1.12.2
Память сервера ОЗУ
3Gb
Все инструкции перерыл, а толку нет, не знаю, что заменить, чтобы телефон подключился к серверу на ПК, помогите! Сервер на хостинге, версия 1.12.2 и ViaVersion стоит. (сервер стоит не на хостинге, а на вдс)
 
Конфиг гейзера?..
Код:
bedrock:

  # The IP address that will listen for connections.

  # There is no reason to change this unless you want to limit what IPs can connect to your server.

  address: 0.0.0.0

  # The port that will listen for connections

  port: 19132

  # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.

  # This option makes the Bedrock port the same as the Java port every time you start the server.

  # This option is for the plugin version only.

  clone-remote-port: false

  # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true

  # If either of these are empty, the respective string will default to "Geyser"

  motd1: "LuckyCraft"

  motd2: "LuckyCraft"

  # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.

  server-name: "LuckyCraft"

  # How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but

  # the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.

  compression-level: 6

  # Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy

  # in front of your Geyser instance.

  enable-proxy-protocol: false

  # A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and

  # should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).

  # Keeping this list empty means there is no IP address whitelist.

  # Both IP addresses and subnets are supported.

  #proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ]

remote:

  # The IP address of the remote (Java Edition) server

  # If it is "auto", for standalone version the remote address will be set to 127.0.0.1,

  # for plugin versions, it is recommended to keep this as "auto" so Geyser will automatically configure address, port, and auth-type.

  # Leave as "auto" if floodgate is installed.

  address: auto

  # The port of the remote (Java Edition) server

  # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.

  port: 25565

  # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).

  # For plugin versions, it's recommended to keep the `address` field to "auto" so Floodgate support is automatically configured.

  # If Floodgate is installed and `address:` is set to "auto", then "auth-type: floodgate" will automatically be used.

  auth-type: offline

  # Allow for password-based authentication methods through Geyser. Only useful in online mode.

  # If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.

  allow-password-authentication: true

  # Whether to enable PROXY protocol or not while connecting to the server.

  # This is useful only when:

  # 1) Your server supports PROXY protocol (it probably doesn't)

  # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.

  # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!

  use-proxy-protocol: false

  # Forward the hostname that the Bedrock client used to connect over to the Java server

  # This is designed to be used for forced hosts on proxies

  forward-hostname: false


# Allows the overworld world height to be extended from 0 - 255 to -64 - 319. This option cannot be changed during a reload.

# Performance issues and/or additional bugs may occur for Bedrock clients as this is an experimental toggle on their end.

extended-world-height: false


# Floodgate uses encryption to ensure use from authorised sources.

# This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)

# You can ignore this when not using Floodgate.

# If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.

floodgate-key-file: key.pem


# The Xbox/Minecraft Bedrock username is the key for the Java server auth-info.

# This allows automatic configuration/login to the remote Java server.

# If you are brave enough to put your Mojang account info into a config file.

# Uncomment the lines below to enable this feature.

#userAuths:

#  BedrockAccountUsername: # Your Minecraft: Bedrock Edition username

#    email: javaccountemail@example.com # Your Minecraft: Java Edition email

#    password: javaccountpassword123 # Your Minecraft: Java Edition password

#    microsoft-account: true # Whether the account is a Mojang or Microsoft account.

#

#  bluerkelp2:

#    email: not_really_my_email_address_mr_minecrafter53267@gmail.com

#    password: "this isn't really my password"

#    microsoft-account: false


# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.

# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.

command-suggestions: true


# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.

# Relay the MOTD from the remote server to Bedrock players.

passthrough-motd: false

# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!

# This will also show up on sites like MCSrvStatus. <mcsrvstat.us>

passthrough-protocol-name: false

# Relay the player count and max players from the remote server to Bedrock players.

passthrough-player-counts: false

# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.

# This option does nothing on standalone.

legacy-ping-passthrough: false

# How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.

# Increase if you are getting BrokenPipe errors.

ping-passthrough-interval: 3


# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate

# ping, it may also cause players to time out more easily.

forward-player-ping: false


# Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.

max-players: 100


# If debug messages should be sent through console

debug-mode: false


# Thread pool size

general-thread-pool: 32


# Allow third party capes to be visible. Currently allowing:

# OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes

allow-third-party-capes: true


# Allow third party deadmau5 ears to be visible. Currently allowing:

# MinecraftCapes

allow-third-party-ears: false


# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat

# Can be title, actionbar or false

show-cooldown: title


# Controls if coordinates are shown to players.

show-coordinates: true


# If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind

# There are three options this can be set to:

# disabled - the default/fallback, which doesn't apply this workaround

# no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.

# emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped

emote-offhand-workaround: "disabled"


# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.

# default-locale: en_us


# Specify how many days images will be cached to disk to save downloading them from the internet.

# A value of 0 is disabled. (Default: 0)

cache-images: 0


# Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.

allow-custom-skulls: true


# Whether to add (at this time, only) the furnace minecart as a separate item in the game, which normally does not exist in Bedrock Edition.

# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.

# If this is disabled, furnace minecart items will be mapped to hopper minecart items.

# This option requires a restart of Geyser in order to change its setting.

add-non-bedrock-items: true


# Bedrock prevents building and displaying blocks above Y127 in the Nether -

# enabling this config option works around that by changing the Nether dimension ID

# to the End ID. The main downside to this is that the sky will resemble that of

# the end sky in the nether, but ultimately it's the only way for this feature to work.

above-bedrock-nether-building: false


# Force clients to load all resource packs if there are any.

# If set to false, it allows the user to connect to the server even if they don't

# want to download the resource packs.

force-resource-packs: true


# Allows Xbox achievements to be unlocked.

# THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.

xbox-achievements-enabled: false


# bStats is a stat tracker that is entirely anonymous and tracks only basic information

# about Geyser, such as how many people are online, how many servers are using Geyser,

# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.

# https://bstats.org/plugin/server-implementation/GeyserMC

metrics:

  # If metrics should be enabled

  enabled: true

  # UUID of server, don't change!

  uuid: f7657b85-28b6-4dee-bd31-438cd6531eaa


# ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!


# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle

# a lot of scoreboard packets per second can cause serious lag.

# This option allows you to specify after how many Scoreboard packets per seconds

# the Scoreboard updates will be limited to four updates per second.

scoreboard-packet-threshold: 20


# Allow connections from ProxyPass and Waterdog.

# See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.

enable-proxy-connections: false


# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.

# 1400 is the default.

mtu: 1400


# Whether to connect directly into the Java server without creating a TCP connection.

# This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.

# If enabled on plugin versions, the remote address and port sections are ignored

# If disabled on plugin versions, expect performance decrease and latency increase

use-direct-connection: true


config-version: 4
Авто объединение сообщений:

ещё пишет ошибку en_us is not minecraft bedrock language
Авто объединение сообщений:

вот код
 
Последнее редактирование:
странно, сервер все еще не работает :/
Авто объединение сообщений:

Вам необходимо зарегистрироваться для просмотра изображений-вложений

Авто объединение сообщений:

дополнение к прошлому скриншоту:
Вам необходимо зарегистрироваться для просмотра изображений-вложений

Авто объединение сообщений:

Anarchist_YT, дополнил свою проблему
Авто объединение сообщений:

По дефолту они все открыты :|
не знаю
Авто объединение сообщений:

пока что ничего не помогает
 
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