LIKGER
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- Плагин
- ProtectionStone
- Ядро сервера
- Paper
- Версия сервера
- 1.21
вообщем такая проблема почему-то не стакаються блоки привата
там где показывает 9 компонентов это блок который выпадает после поломки привата
Вам необходимо зарегистрироваться для просмотра изображений-вложений
Вам необходимо зарегистрироваться для просмотра изображений-вложений
там где показывает 9 компонентов это блок который выпадает после поломки привата
Код:
worlds = []
type = "IRON_BLOCK"
alias = "5x5"
world_list_type = "blacklist"
# Description of the protection block type
# Shows up in /ps get menu
description = ''
# Whether or not to allow the block to bypass the WorldGuard passthrough flag.
# This allows the protection block to be placed even if WorldGuard prevents block placing in the wild.
placing_bypasses_wg_passthrough = true
# Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes.
# Other ways to obtain this block (ex. mining) will not work as a protection stone.
# Useful to allow the protection block to only be obtained from a shop or command.
# Set to "false" if you want to allow players to obtain a protection stone naturally
restrict_obtaining = false
# Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist)
# The block will place normally, without PS behaviour.
prevent_block_place_in_restricted_world = false
# Whether or not to allow the block to be placed in the wild.
# If set to false, the protection block can only be placed in existing regions.
allow_placing_in_wild = true
[economy]
tax_amount = 0.0
tax_period = -1
start_with_tax_autopay = false
tenant_rent_role = "member"
tax_payment_time = 86400
landlord_still_owner = false
[behaviour]
prevent_silk_touch = false
prevent_explode = true
cost_to_place = 0.0
allow_smelt_item = false
destroy_region_when_explode = false
auto_merge = false
no_drop = false
auto_hide = false
prevent_piston_push = true
allow_use_in_crafting = true
[block_data]
enchanted_effect = false
lore = []
price = 0.0
allow_craft_with_custom_recipe = false
recipe_amount = 0
display_name = ""
custom_recipe = []
custom_model_data = -1
# Name given to protection block when obtained with /ps give or /ps get
# Also affects custom crafted items (see custom_recipe)
# Leave as '' for no name
[region]
allow_other_regions_to_overlap = "owner"
flags = ["pvp allow", "tnt allow", "greeting &a&l▶&r &fВы &a&lВошли&r &fв приват игрока &7%player%", "farewell &c&l▶&r &fВы &c&lпокинули&r &fприват игрока &7%player%", "creeper-explosion allow", "wither-damage allow", "ghast-fireball allow", "lava-fire allow", "pistons allow", "fire-spread allow", "other-explosion allow", "breeze-charge-explosion allow"]
home_y_offset = 1.0
priority = 0
allow_overlap_unowned_regions = false
home_x_offset = 0.0
home_z_offset = 0.0
hidden_flags_from_info = ["ps-name", "ps-merged-regions", "ps-merged-regions-types", "ps-block-material", "ps-price", "ps-landlord", "ps-tenant", "ps-rent-period", "ps-rent-last-paid", "ps-for-sale", "ps-rent-settings", "ps-tax-payments-due", "ps-tax-last-payment-added", "ps-tax-autopayer"]
x_radius = 5
y_radius = 5
chunk_radius = -1
distance_between_claims = -1
allowed_merging_into_types = ["all"]
z_radius = 5
allowed_flags = ["-g all pvp", "greeting", "greeting-title", "greeting-action", "farewell", "farewell-title", "farewell-action", "mob-spawning", "creeper-explosion", "wither-damage", "ghast-fireball"]
allow_merging = false
[event]
enable = false
on_region_create = ["global_message: &l%player% created the region %region%!"]
on_region_destroy = ["console_command: say %player% has destroyed region %region%!"]
[player]
prevent_ps_home = false
allow_shift_right_break = false
no_moving_when_tp_waiting = true
tp_waiting_seconds = 0
prevent_teleport_in = false
prevent_ps_get = false
permission = ""
Код:
# Please do not change the config version unless you know what you are doing!
config_version = 16
uuidupdated = true
region_negative_min_max_updated = true
# ---------------------------------------------------------------------------------------
# Protection Stones Config
# Block configs have been moved to the blocks folder.
# To make new blocks, copy the default "block1.toml" and make another file (ex. "block2.toml")
# Does your config look messy? It's probably because of gradual config updates. Consider using the default configs.
# If you need the default configs again, you can get it from here: https://github.com/espidev/ProtectionStones/tree/master/src/main/resources
# ---------------------------------------------------------------------------------------
# Cooldown between placing protection blocks (in seconds). -1 to disable.
placing_cooldown = -1
# Set to true to not block server startup for loading the UUID cache.
# /ps add and /ps remove will not work for offline players until the cache is finished loading.
async_load_uuid_cache = false
# Whether or not to allow regions to have identical names (from /ps name).
# If this is set to true, players will have to use numbers after the name if they encounter duplicates.
allow_duplicate_region_names = false
# Time in seconds between /ps view attempts.
# Can prevent lag from spamming the command.
ps_view_cooldown = 3
# Base command for protection stones (change if conflicting with other commands)
base_command = "ps"
# Aliases for the command
aliases = [
"pstone",
"protectionstone",
"protectionstones"
]
# Whether or not to drop items on the ground if the inventory is full (ex. during /ps unclaim)
# If set to false, the event will be prevented from happening, and say that inventory is full
drop_item_when_inventory_full = true
# Whether or not regions placed have to be either next to or overlapping existing regions the player already owns.
# This can make the world cleaner and have less scattered regions.
# Set the number of regions of non-adjacent regions with the permission protectionstones.adjacent.x (default is 1, -1 to bypass)
# Also can bypass with protectionstones.admin
regions_must_be_adjacent = false
# Whether or not to give players the option to merge new regions with ones they already own (overlapping)
# to create a new large region. Can merge any regions with protectionstones.admin
# Requires the permission protectionstones.merge to use (with /ps merge)
# NOTE: Due to the limitations of WorldGuard, merged regions will ignore y_radius and go from bedrock to sky
# since polygon regions can only be 2D, not 3D
allow_merging_regions = true
# Whether or not to allow merged regions to have holes in them (merging a bunch of regions in a circle with the inside not protected).
# This is only checked during the merge process, it will not unmerge regions with holes already.
allow_merging_holes = true
# Whether when players join, by default they have protection block placement toggled off (equivalent to running /ps toggle)
default_protection_block_placement_off = false
# If you do not have LuckPerms, ProtectionStones is unable to determine the limits of offline players (since it depends
# on permissions), and so it requires players to be online. Set this to true if your server does not need limits (and so
# the check is unnecessary).
allow_addowner_for_offline_players_without_lp = false
# Whether or not members of a region can /ps home to the region.
allow_home_teleport_for_members = true
[admin]
# Whether /ps admin cleanup remove should delete regions that have members, but don't have owners (after inactive
# owners are removed).
# Regions that have no owners or members will be deleted regardless.
cleanup_delete_regions_with_members_but_no_owners = true
[economy]
# Set limits on the price for renting. Set to -1.0 to disable.
max_rent_price = -1.0
min_rent_price = 1.0
# Set limits on the period between rent payments, in seconds (86400 seconds = 1 day). Set to -1 to disable.
max_rent_period = -1
min_rent_period = 1
# Set taxes on regions.
# Taxes are configured in each individual block config.
# Whether or not to enable the tax command.
# If you already have regions, you may want to set each one to have an autopayer (player that automatically pays taxes).
# This can be done with /ps admin settaxautopayers, which updates every region on the server with an autopayer from their owners list.
tax_enabled = false
# Notify players of outstanding tax payments for the regions they own.
tax_message_on_join = true