- Ядро сервера
- Paper
- Версия сервера
- 1.19
- Память сервера ОЗУ
- 16Gb
Could not pass event PlayerDeathEvent to LevelledMobs v3.10.0 b752 java.lang.NoSuchMethodError: 'org.bukkit.entity.Player org.bukkit.event.entity.PlayerDeathEvent.getPlayer()' at me.lokka30.levelledmobs.listeners.paper.PlayerDeathListener.getPlayersKiller(PlayerDeathListener.java:89) at me.lokka30.levelledmobs.listeners.paper.PlayerDeathListener.onPlayerDeathEvent(PlayerDeathListener.java:43) at me.lokka30.levelledmobs.listeners.PlayerDeathListener.onPlayerDeath(PlayerDeathListener.java:45) at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor242.execute(Unknown Source) at org.bukkit.plugin.EventExecutor.lambda$create$1(EventExecutor.java:69) at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:624) at org.bukkit.craftbukkit.v1_16_R3.event.CraftEventFactory.callPlayerDeathEvent(CraftEventFactory.java:876) at net.minecraft.server.v1_16_R3.EntityPlayer.die(EntityPlayer.java:818) at net.minecraft.server.v1_16_R3.EntityLiving.damageEntity(EntityLiving.java:1362) at net.minecraft.server.v1_16_R3.EntityHuman.damageEntity(EntityHuman.java:870) at net.minecraft.server.v1_16_R3.EntityPlayer.damageEntity(EntityPlayer.java:982) at net.minecraft.server.v1_16_R3.EntityInsentient.attackEntity(EntityInsentient.java:1594) at net.minecraft.server.v1_16_R3.EntityZombie.attackEntity(EntityZombie.java:363) at net.minecraft.server.v1_16_R3.PathfinderGoalMeleeAttack.a(SourceFile:142) at net.minecraft.server.v1_16_R3.PathfinderGoalMeleeAttack.e(SourceFile:134) at net.minecraft.server.v1_16_R3.PathfinderGoalZombieAttack.e(SourceFile:28) at net.minecraft.server.v1_16_R3.PathfinderGoalWrapped.e(PathfinderGoalWrapped.java:54) at net.minecraft.server.v1_16_R3.PathfinderGoalSelector.doTick(PathfinderGoalSelec
В чем проблема не понимаю. В конфиге сообщения о смерти стер. Использовал /gamerule showDeathMessages false. Короче без понятия.
P.s Причем, когда игрок убивает игрока, такой проблемы нет. Значит точно дело в плагине.