Помогите, AuthMe не хочет принимать с новых версий майнкрафта.

lanter

Пользователь
Сообщения
7
Плагин
AuthMe
Ядро сервера
  1. Spigot
Версия сервера
  1. 1.8.8
Столкнулся с проблемой. AuthMe не хочет пускать на сервер с версии выше 1.11, хотя установлен ViaVersion-4.0.0. Что делать?
 
Код:
# Thanks for downloading ViaVersion

# Ensure you look through all these options

# If you need help:

# Discord - https://viaversion.com/discord

# viaversion.com - Discussion tab

# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration

#

# ----------------------------------------------------------#

#                     GLOBAL OPTIONS                       #

# ----------------------------------------------------------#

#

# Should ViaVersion check for updates?

checkforupdates: true

# Send the supported versions with the Status (Ping) response packet

send-supported-versions: false

# Block specific Minecraft protocols that ViaVersion allows

# List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers or use a generator: https://via.krusic22.com

block-protocols: []

# Change the blocked disconnect message

block-disconnect-msg: You are using an unsupported Minecraft version!

# If you use ProtocolLib, we can't reload without kicking the players.

# (We don't suggest using reload either, use a plugin manager)

# You can customise the message we kick people with if you use ProtocolLib here.

reload-disconnect-msg: Server reload, please rejoin!

# We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)

suppress-conversion-warnings: false

#

# ----------------------------------------------------------#

#                  GLOBAL PACKET LIMITER                   #

# ----------------------------------------------------------#

#

#

# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)

# Clients by default send around 20-90 packets per second.

#

# What is the maximum per second a client can send (Use %pps to display their pps)

# Use -1 to disable.

max-pps: 800

max-pps-kick-msg: You are sending too many packets!

#

# We can also kick them if over a period they send over a threshold a certain amount of times.

#

# Period to track (in seconds)

# Use -1 to disable.

tracking-period: 6

# How many packets per second counts as a warning

tracking-warning-pps: 120

# How many warnings over the interval can we have

# This can never be higher than "tracking-period"

tracking-max-warnings: 4

tracking-max-kick-msg: You are sending too many packets, :(

#

# ----------------------------------------------------------#

#                 MULTIPLE VERSIONS OPTIONS                #

# ----------------------------------------------------------#

#

# Should we enable our hologram patch?

# If they're in the wrong place enable this

hologram-patch: false

# This is the offset, should work as default when enabled.

hologram-y: -0.96

# Should we disable piston animation for 1.11/1.11.1 clients?

# In some cases when firing lots of pistons it crashes them.

piston-animation-patch: false

# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)

chat-nbt-fix: true

# Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)

quick-move-action-fix: false

# Should we use prefix for team colour on 1.13 and above clients

team-colour-fix: true

# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.

disable-1_13-auto-complete: false

# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled

1_13-tab-complete-delay: 0

# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them

fix-low-snow-collision: false

# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants

fix-infested-block-breaking: true

# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.

truncate-1_14-books: false

# This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.

change-1_9-hitbox: false

# Similar to the above, but for 1.14+ players on 1.8-1.13 servers.

# WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!

# Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.

change-1_14-hitbox: false

# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.

fix-non-full-blocklight: true

# Fixes walk animation not shown when health is set to Float.NaN

fix-1_14-health-nan: true

# Should 1.15+ clients respawn instantly / without showing a death screen?

use-1_15-instant-respawn: false

#

# Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option

serverside-blockconnections: true

# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)

blockconnection-method: packet

# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)

reduce-blockstorage-memory: false

# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems

# Useful for lobbyservers where users can't build and those stems are used decoratively

flowerstem-when-block-above: false

# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.

vine-climb-fix: false

#

# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.

# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.

ignore-long-1_16-channel-names: true

#

# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.

forced-use-1_17-resource-pack: false

#

# ----------------------------------------------------------#

#             1.9+ CLIENTS ON 1.8 SERVERS OPTIONS          #

# ----------------------------------------------------------#

#

# No collide options, these allow you to configure how collision works.

# Do you want us to prevent collision?

prevent-collision: true

# If the above is true, should we automatically team players until you do?

auto-team: true

# When enabled if certain metadata can't be read we won't tell you about it

suppress-metadata-errors: false

# When enabled 1.9+ will be able to block by using shields

shield-blocking: true

# If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.

# With the main hand the blocking starts way faster.

# (Requires "show-shield-when-sword-in-hand" to be disabled)

no-delay-shield-blocking: false

# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.

# The shield disappears when you switch to another item.

# (Requires "shield-blocking" to be enabled)

show-shield-when-sword-in-hand: false

# Enable player tick simulation, this fixes eating, drinking, nether portals.

simulate-pt: true

# Should we use nms player to simulate packets, (may fix anti-cheat issues)

nms-player-ticking: true

# Should we patch boss bars so they work? (Default: true, disable if you're having issues)

bossbar-patch: true

# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)

bossbar-anti-flicker: false

# This will show the new effect indicator in the top-right corner for 1.9+ players.

use-new-effect-indicator: true

# Show the new death messages for 1.9+ on the death screen

use-new-deathmessages: true

# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items

item-cache: true

# Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.

anti-xray-patch: true

# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)

replace-pistons: false

# What id should we replace with, default is air. (careful of players getting stuck standing on them)

replacement-piston-id: 0

# Force the string -> json transform

force-json-transform: false

# Minimize the cooldown animation in 1.8 servers

minimize-cooldown: true

# Allows 1.9+ left-handedness (main hand) on 1.8 servers

left-handed-handling: true
Авто объединение сообщений:

lanter, можете показать конфиг ViaVersion?
Авто объединение сообщений:

Проблему решил. Баг произошёл из-за кривого плагина BlockVersion.
 
Последнее редактирование:
Назад
Сверху Снизу