spawn:
# Sets whether Multiverse will override the location where the player spawns when they join the server
# for the first time. For fixed spawn location on every login, see the `join-destination` option below.
# If disabled, it will default to server.properties settings.
first-spawn-override: false
# Sets the world that Multiverse will use as the location for players that join the server for the first time.
# This only applies if first-spawn-override is set to true.
first-spawn-location: ''
# Enables setting of a fixed location for players to spawn in when they join the server every time.
# See `join-destination` option below as well.
enable-join-destination: false
# Sets the destination that Multiverse will use to spawn players on every login.
# Set the above enable-join-destination to false to disable
join-destination: ''
# This only applies if the `respawn-world` property is not set for the world that the player died in,
# and the player does not have bed or anchor set.
# ----
# When this option is enabled, players will respawn in the overworld when dying in nether or end, mimicking the vanilla behavior.
# The automatic selection of overworld is determined by the `world-name-format` config section above.
# This option takes precedence over the `default-respawn-within-same-world` option.
# ----
# Set this to false if you want another plugin to handle respawning or do not want this vanilla behavior.
default-respawn-in-overworld: true
# This only applies if the `respawn-world` property is not set for the world that the player died in,
# and the player does not have bed or anchor set.
# ----
# When this option is enabled, players will respawn in the same world's that they died in.
# If the /spawnpoint is already within that world and `enforce-respawn-at-world-spawn` is disabled,
# Multiverse will use that spawn location, else it will use the world's spawn where the player died in.
# ----
# You can set `respawn-world` property with the command: `/mv modify <worldname> set respawn-world <worldname>`
# You can reset `respawn-world` property with the command: `/mv modify <worldname> reset respawn-world`
# ----
# Set this to false if you want another plugin to handle respawning.
default-respawn-within-same-world: false
# When this option is enabled, players will always respawn at the world's spawn location of calculated respawn world,
# unless bed or anchor is set and `bed-respawn` or `anchor-spawn` is enabled respectively.
# ----
# Set this to false if you want to use a custom spawn location such as /spawnpoint instead of the world's spawn location.
enforce-respawn-at-world-spawn: false