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5.5.1у тебя 5.5.0 версия?
Так, на сервере есть прокси?да грустно сейчас попробую удалить папку viaVersion мб забыл и конфиг как у тебя будет
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5.5.1у тебя 5.5.0 версия?
Так, на сервере есть прокси?да грустно сейчас попробую удалить папку viaVersion мб забыл и конфиг как у тебя будет
если поможете мне я все боже я так рад будузакинь это все в bb-код (в спойлер и в ``` кода)
Объединено
иначе модераторы по шапке надают
если поможете мне я все боже я так рад буду
ну да сервер велосити есть, лобби и основной сервер, ты писал про фаервол я что то пытался там делать но не помогло просто очистил его фулл5.5.1
Так, на сервере есть прокси?
На велосити какие плагины стоят? Стоит ли виаверсион на лобби?ну да сервер велосити есть, лобби и основной сервер
я особо не вчитывался, с какой версии ты заходишь и какая версия доступна в viaversion, а на какой сервересли поможете мне я все боже я так рад буду
Объединено
ну да сервер велосити есть, лобби и основной сервер, ты писал про фаервол я что то пытался там делать но не помогло просто очистил его фуллВам необходимо зарегистрироваться для просмотра изображений-вложений
захожу с 1.21.4 , сервер на 1.16.5я особо не вчитывался, с какой версии ты заходишь и какая версия доступна в viaversion, а на какой сервер
попробуй с другой версии зайти, у меня обычно такое так решалось.. но сам факт проблемы останетсязахожу с 1.21.4 , сервер на 1.16.5
Viaversion там не стоит, я сейчас пока что вырубил велосити сервер, потому что с РФ не пускает, жду, пока поддержка поменяет на Россию локацию, ибо на Финляндию РФ не пускает. А так пытаюсь на основной сервер зайти щас попробую 5.5.1 поставитьНа велосити какие плагины стоят? Стоит ли виаверсион на лобби?
5.5.1
Так, на сервере есть прокси?
# Thanks for downloading ViaVersion
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# Docs - https://docs.viaversion.com
#
#----------------------------------------------------------#
# GLOBAL OPTIONS #
#----------------------------------------------------------#
#
# Should ViaVersion check for updates?
check-for-updates: true
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
# You can use both this and the block-protocols option at the same time as well.
block-versions: []
# Block specific Minecraft protocol version numbers.
# List of all Minecraft protocol versions: https://minecraft.wiki/w/Protocol_version, or use a generator: https://via.krusic22.com
block-protocols: []
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# Whether to log more info about kicks due to blocked protocol versions to the console.
log-blocked-joins: false
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customize the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
# We warn when there's an error converting item/block or component/nbt data over versions, should we suppress these? (Only suggested if spamming)
suppress-conversion-warnings: false
# This can be disabled for debugging purposes if text in chat/entities/items shows an error tag.
suppress-text-component-conversion-warnings: true
#
#----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
#----------------------------------------------------------#
# Packets Per Second (PPS) and kilobyte packet size limiters.
# Setting 'max-per-second' or 'sustained-max-per-second' to -1 will disable the individual limit.
# Kick messages may include the %pps or %bps placeholders respectively, though they are more intended for debugging purposes.
#
# Limits the amount of packets sent per second.
# Clients by default send around 20-90 packets per second.
packet-limiter:
enabled: true
# The maximum packets a client can send per second.
max-per-second: 800
max-per-second-kick-message: You are sending too many packets!
#
# We can also kick them if they repeatedly send too many packets over a longer period of time.
# E.g. if a player sends over 150 packets per second for 4 out of 7 seconds, we kick them.
# The maximum packets per second a client can send over a longer period of time.
sustained-max-per-second: 150
# Period to track in seconds.
sustained-period-seconds: 7
# The number of seconds within the interval that the client can exceed the limit before being kicked.
sustained-threshold: 4
sustained-kick-message: You are sending too many packets, :(
# Limits the size of packets in kilobytes sent per second.
packet-size-limiter:
enabled: false
max-per-second: -1
max-per-second-kick-message: You are sending too large packets!
sustained-max-per-second: -1
sustained-period-seconds: 5
sustained-threshold: 3
sustained-kick-message: You are sending too large packets, :(
#
#----------------------------------------------------------#
# MULTIPLE VERSIONS OPTIONS #
#----------------------------------------------------------#
#
# Should we enable our hologram patch?
# If they're in the wrong place, enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
# Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent.
# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
register-userconnections-on-join: true
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases, when firing lots of pistons, it crashes them.
piston-animation-patch: false
# Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
quick-move-action-fix: false
# Should we use prefix for team color on 1.13 and above clients?
team-colour-fix: true
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking: true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
change-1_9-hitbox: false
# Similar to the above, but for 1.14+ players on 1.8-1.13 servers.
# WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
# Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
change-1_14-hitbox: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections: true
# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
blockconnection-method: packet
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false
#
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names: true
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
#
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Only disable this if you know what you are doing.
cache-1_17-light: true
#
# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
armor-toggle-fix: true
#
# Get the world names which should be returned for each vanilla dimension
map-1_16-world-names:
overworld: minecraft:overworld
nether: minecraft:the_nether
end: minecraft:the_end
#
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
translate-ocelot-to-cat: false
#
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
enforce-secure-chat: false
#
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
handle-invalid-item-count: false
#
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
hide-scoreboard-numbers: false
#
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
fix-1_21-placement-rotation: true
#
# If enabled, cancel swing packets sent while having an inventory opened on 1.15.2 and below servers. This can cause false positives with anti-cheat plugins.
cancel-swing-in-inventory: true
#
#----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
#----------------------------------------------------------#
#
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# When enabled if certain entity data can't be read, we won't tell you about it
suppress-metadata-errors: false
# When enabled, 1.9+ will be able to block by using shields
shield-blocking: true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand, the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
# Should we use nms player to simulate packets, (may fix anti-cheat issues)
nms-player-ticking: true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# Show the new death messages for 1.9+ on the death screen
use-new-deathmessages: true
# Should we cache our items, this will prevent the server from being lagged out, however, the cost is a constant task caching items
item-cache: true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix: false
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: true
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
cancel-block-sounds: true
видимо конфиг не менялся раз так.. просто какой то апдейт выпускалиViaversion там не стоит, я сейчас пока что вырубил велосити сервер, потому что с РФ не пускает, жду, пока поддержка поменяет на Россию локацию, ибо на Финляндию РФ не пускает. А так пытаюсь на основной сервер зайти щас попробую 5.5.1 поставить
Объединено
Код:# Thanks for downloading ViaVersion # Ensure you look through all these options # If you need help: # Discord - https://viaversion.com/discord # Docs - https://docs.viaversion.com # #----------------------------------------------------------# # GLOBAL OPTIONS # #----------------------------------------------------------# # # Should ViaVersion check for updates? check-for-updates: true # Send the supported versions with the Status (Ping) response packet send-supported-versions: false # Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes. # An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"] # You can use both this and the block-protocols option at the same time as well. block-versions: [] # Block specific Minecraft protocol version numbers. # List of all Minecraft protocol versions: https://minecraft.wiki/w/Protocol_version, or use a generator: https://via.krusic22.com block-protocols: [] # Change the blocked disconnect message block-disconnect-msg: You are using an unsupported Minecraft version! # Whether to log more info about kicks due to blocked protocol versions to the console. log-blocked-joins: false # If you use ProtocolLib, we can't reload without kicking the players. # (We don't suggest using reload either, use a plugin manager) # You can customize the message we kick people with if you use ProtocolLib here. reload-disconnect-msg: Server reload, please rejoin! # We warn when there's an error converting item/block or component/nbt data over versions, should we suppress these? (Only suggested if spamming) suppress-conversion-warnings: false # This can be disabled for debugging purposes if text in chat/entities/items shows an error tag. suppress-text-component-conversion-warnings: true # #----------------------------------------------------------# # GLOBAL PACKET LIMITER # #----------------------------------------------------------# # Packets Per Second (PPS) and kilobyte packet size limiters. # Setting 'max-per-second' or 'sustained-max-per-second' to -1 will disable the individual limit. # Kick messages may include the %pps or %bps placeholders respectively, though they are more intended for debugging purposes. # # Limits the amount of packets sent per second. # Clients by default send around 20-90 packets per second. packet-limiter: enabled: true # The maximum packets a client can send per second. max-per-second: 800 max-per-second-kick-message: You are sending too many packets! # # We can also kick them if they repeatedly send too many packets over a longer period of time. # E.g. if a player sends over 150 packets per second for 4 out of 7 seconds, we kick them. # The maximum packets per second a client can send over a longer period of time. sustained-max-per-second: 150 # Period to track in seconds. sustained-period-seconds: 7 # The number of seconds within the interval that the client can exceed the limit before being kicked. sustained-threshold: 4 sustained-kick-message: You are sending too many packets, :( # Limits the size of packets in kilobytes sent per second. packet-size-limiter: enabled: false max-per-second: -1 max-per-second-kick-message: You are sending too large packets! sustained-max-per-second: -1 sustained-period-seconds: 5 sustained-threshold: 3 sustained-kick-message: You are sending too large packets, :( # #----------------------------------------------------------# # MULTIPLE VERSIONS OPTIONS # #----------------------------------------------------------# # # Should we enable our hologram patch? # If they're in the wrong place, enable this hologram-patch: false # This is the offset, should work as default when enabled. hologram-y: -0.96 # Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent. # You may disable this for faster startup/join time if you are 100% sure no plugin requires this. register-userconnections-on-join: true # Should we disable piston animation for 1.11/1.11.1 clients? # In some cases, when firing lots of pistons, it crashes them. piston-animation-patch: false # Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers) quick-move-action-fix: false # Should we use prefix for team color on 1.13 and above clients? team-colour-fix: true # 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely. disable-1_13-auto-complete: false # The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled 1_13-tab-complete-delay: 0 # For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them fix-low-snow-collision: false # Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants fix-infested-block-breaking: true # In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages. truncate-1_14-books: false # This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block. change-1_9-hitbox: false # Similar to the above, but for 1.14+ players on 1.8-1.13 servers. # WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)! # Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking. change-1_14-hitbox: false # Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks. fix-non-full-blocklight: true # Fixes walk animation not shown when health is set to Float.NaN fix-1_14-health-nan: true # Should 1.15+ clients respawn instantly / without showing a death screen? use-1_15-instant-respawn: false # # Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option serverside-blockconnections: true # Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level) blockconnection-method: packet # When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks) reduce-blockstorage-memory: false # When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems # Useful for lobbyservers where users can't build and those stems are used decoratively flowerstem-when-block-above: false # Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them. vine-climb-fix: false # # Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters. # CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present. ignore-long-1_16-channel-names: true # # Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline. forced-use-1_17-resource-pack: false # The message to be displayed at the prompt when the 1.17+ client receives the server resource pack. resource-pack-1_17-prompt: '' # # Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent. # Only disable this if you know what you are doing. cache-1_17-light: true # # Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot. armor-toggle-fix: true # # Get the world names which should be returned for each vanilla dimension map-1_16-world-names: overworld: minecraft:overworld nether: minecraft:the_nether end: minecraft:the_end # # If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats. translate-ocelot-to-cat: false # # Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion. # It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise. enforce-secure-chat: false # # Handles items with invalid count values (higher than max stack size) on 1.20.3 servers. handle-invalid-item-count: false # # Hides scoreboard numbers for 1.20.3+ clients on older server versions. hide-scoreboard-numbers: false # # Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins. fix-1_21-placement-rotation: true # # If enabled, cancel swing packets sent while having an inventory opened on 1.15.2 and below servers. This can cause false positives with anti-cheat plugins. cancel-swing-in-inventory: true # #----------------------------------------------------------# # 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS # #----------------------------------------------------------# # # No collide options, these allow you to configure how collision works. # Do you want us to prevent collision? prevent-collision: true # If the above is true, should we automatically team players until you do? auto-team: true # When enabled if certain entity data can't be read, we won't tell you about it suppress-metadata-errors: false # When enabled, 1.9+ will be able to block by using shields shield-blocking: true # If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player. # With the main hand, the blocking starts way faster. # (Requires "show-shield-when-sword-in-hand" to be disabled) no-delay-shield-blocking: false # If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand. # The shield disappears when you switch to another item. # (Requires "shield-blocking" to be enabled) show-shield-when-sword-in-hand: false # Enable player tick simulation, this fixes eating, drinking, nether portals. simulate-pt: true # Should we use nms player to simulate packets, (may fix anti-cheat issues) nms-player-ticking: true # Should we patch boss bars so they work? (Default: true, disable if you're having issues) bossbar-patch: true # If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended) bossbar-anti-flicker: false # This will show the new effect indicator in the top-right corner for 1.9+ players. use-new-effect-indicator: true # Show the new death messages for 1.9+ on the death screen use-new-deathmessages: true # Should we cache our items, this will prevent the server from being lagged out, however, the cost is a constant task caching items item-cache: true # Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)? replace-pistons: false # What id should we replace with, default is air. (careful of players getting stuck standing on them) replacement-piston-id: 0 # Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly) chunk-border-fix: false # Allows 1.9+ left-handedness (main hand) on 1.8 servers left-handed-handling: true # Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice cancel-block-sounds: true
тут кст такой же конфиг как на 5.5.0
прикол я вижу как меня в мир запускает уже генерируются блоки секунду и минус протокол (ошибка сетевого протокола)видимо конфиг не менялся раз так.. просто какой то апдейт выпускали
пакеты что то балуются видимоприкол я вижу как меня в мир запускает уже генерируются блоки секунду и минус протокол (ошибка сетевого протокола)
я же писал сервер на 1.16.5 у тебя там <1.20пакеты что то балуются видимо
можешь попробовать закачать мой плагин и через него глянуть логи
Авторизуйтесь для просмотра ссылок.напиши через консоль packets start и логи включатся (помоему так это работает, я уже забыл)
должно запустится помоему все равно если нет, то сейчас поправлюя же писал сервер на 1.16.5 у тебя там <1.20
все судьба!! проблема решаемая.. просто довольная душная и мне малоизвестнаяЛадно видимо не судьба
все судьба!! проблема решаемая.. просто довольная душная и мне малоизвестная
[11:43:51 INFO]: [MyCommand] found an update for MyCommand. Type /mycommand for more infos.
packets start
[11:44:27 INFO]: Unknown command. Type "/help" for help.
protocollib поставь если нетКод:[11:43:51 INFO]: [MyCommand] found an update for MyCommand. Type /mycommand for more infos. packets start [11:44:27 INFO]: Unknown command. Type "/help" for help.
Естьprotocollib поставь если нет
Объединено
щас я сделаю поддержку 1.16.5
ой спасибо огромное <3щас я сделаю поддержку 1.16.5
java.lang.ArrayIndexOutOfBoundsException: Index 9 out of bounds for length 9
at knot//net.minecraft.class_2945.method_12779(class_2945.java:116)
я так понимаю это нельзя исправить, да надо сервер на 1.21 переделывать... капец много работы походуглянул логи
Код:java.lang.ArrayIndexOutOfBoundsException: Index 9 out of bounds for length 9 at knot//net.minecraft.class_2945.method_12779(class_2945.java:116)
и смотри. Сервер 1.16.5 отправляет данные в старом формате, а в 1.21.4 они изменились и он пытается прочесть их в новом формате.. В старом их 9, а в новом 10+ поэтому клиент падает
ну получается так, но попробуй вернуть viaversion и поднастроить идеально (можешь использовать ИИ, главное задай правильный промт)я так понимаю это нельзя исправить, да надо сервер на 1.21 переделывать... капец много работы походу
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