Вопрос Не могу подключится к игровому серверу

ZloboocGipgg

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Только сегодня перешёл на VDS, перекинул все файлы и перенастроил конфиги под айпи и порты серверов. у меня их 2: Velocity и Grief,
Конфиг Velocity:
# Config version. Do not change this
config-version = "2.7"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25565"

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>A Velocity Server"

# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 222

# Should we authenticate players with Mojang? By default, this is on.
online-mode = false

# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "NONE"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"

# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = false

# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
# will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response.
# The first server in your try list (or forced host) with a mod list will be
# used. If no backend servers can be contacted, Velocity won't display any
# mod information.
# - "description": Uses the description and mod list from the backend server. The first
# server in the try (or forced host) list that responds is used for the
# description and mod list.
# - "all": Uses the backend server's response as the proxy response. The Velocity
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
grief = "46.174.53.220:20000"

# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"grief"
]

[forced-hosts]
# Configure your forced hosts here.
"grief.example.com" = [
"grief"
]

[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256

# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1

# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000

# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000

# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000

# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false

# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false

# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true

# Shows ping requests to the proxy from clients.
show-ping-requests = false

# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true

# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true

# Enables the logging of commands
log-command-executions = false

# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true

# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false

[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false

# If query is enabled, on what port should the query protocol listen on?
port = 25577

# This is the map name that is reported to the query services.
map = "Velocity"

# Whether plugins should be shown in query response by default or not
show-plugins = false

Вроде всё настроил как надо, но есть одно но. Когда я захожу на сервер, то мне пишет ошибку:
Вам необходимо зарегистрироваться для просмотра изображений-вложений

и в консоли происходит это:
Код:
[20:26:41 ERROR]: [connected player] Zl0B00cGip (/188.113.187.195:53929): unable to connect to server grief
io.netty.channel.AbstractChannel$AnnotatedConnectException: finishConnect(..) failed: Connection refused: /0.0.0.0:20000
Caused by: java.net.ConnectException: finishConnect(..) failed: Connection refused
        at io.netty.channel.unix.Errors.newConnectException0(Errors.java:166) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.channel.unix.Errors.handleConnectErrno(Errors.java:131) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.channel.unix.Socket.finishConnect(Socket.java:359) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.doFinishConnect(AbstractEpollChannel.java:711) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.finishConnect(AbstractEpollChannel.java:688) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.epollOutReady(AbstractEpollChannel.java:567) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:499) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:407) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
        at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[20:26:41 INFO]: [connected player] Zl0B00cGip (/188.113.187.195:53929) has disconnected: Unable to connect you to grief. Please try again later.

В игровом сервере включил velocity и ввёл секретный ключ, помогите пожалуйста!
UPD: к велосити подключает, прохожу капчу, регистрацию, после всего у меня ошибка
 
в бинд? если так, то он даже на велосити не заходит
Вам необходимо зарегистрироваться для просмотра изображений-вложений
стой, так у тебя айпи указан в [servers]. Гриф у тебя на отдельном сервере стоит или на этом же? Если на этом то сделай grief = "127.0.0.1:20000", а в бинде 0.0.0.0
 
стой, так у тебя айпи указан в [servers]. Гриф у тебя на отдельном сервере стоит или на этом же? Если на этом то сделай grief = "127.0.0.1:20000", а в бинде 0.0.0.0
сервера стоят на 1 вдс

та же ошибка
[20:45:49 ERROR]: [connected player] Zl0B00cGip (/188.113.187.195:54655): unable to connect to server grief
io.netty.channel.AbstractChannel$AnnotatedConnectException: finishConnect(..) failed: Connection refused: /127.0.0.1:20000
Caused by: java.net.ConnectException: finishConnect(..) failed: Connection refused
at io.netty.channel.unix.Errors.newConnectException0(Errors.java:166) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.channel.unix.Errors.handleConnectErrno(Errors.java:131) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.channel.unix.Socket.finishConnect(Socket.java:359) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.doFinishConnect(AbstractEpollChannel.java:711) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.finishConnect(AbstractEpollChannel.java:688) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.epollOutReady(AbstractEpollChannel.java:567) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:499) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:407) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) ~[Velocity.jar:3.3.0-SNAPSHOT (git-afd8b55f-b390)]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[20:45:49 INFO]: [connected player] Zl0B00cGip (/188.113.187.195:54655) has disconnected: Unable to connect you to grief. Please try again later.
конфиг:
# Config version. Do not change this
config-version = "2.7"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0"

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>A Velocity Server"

# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 222

# Should we authenticate players with Mojang? By default, this is on.
online-mode = false

# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "MODERN"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"

# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = false

# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
# will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response.
# The first server in your try list (or forced host) with a mod list will be
# used. If no backend servers can be contacted, Velocity won't display any
# mod information.
# - "description": Uses the description and mod list from the backend server. The first
# server in the try (or forced host) list that responds is used for the
# description and mod list.
# - "all": Uses the backend server's response as the proxy response. The Velocity
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
grief = "127.0.0.1:20000"

# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"grief"
]

[forced-hosts]
# Configure your forced hosts here.
"grief.example.com" = [
"grief"
]

[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256

# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1

# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000

# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000

# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000

# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false

# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false

# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true

# Shows ping requests to the proxy from clients.
show-ping-requests = false

# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true

# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true

# Enables the logging of commands
log-command-executions = false

# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true

# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false

[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false

# If query is enabled, on what port should the query protocol listen on?
port = 25577

# This is the map name that is reported to the query services.
map = "Velocity"


# Whether plugins should be shown in query response by default or not
show-plugins = false
 
поставь 127.0.0.1, сохрани и перезагрузи велосити (чтоб сохранить те изменения которые я раньше тебе сказал) и гриф.
когда я перезагружаю гриф, то сервер проп меняет сам значения серверайпи на нули
 
всё на вдс, а так на птеродактеле
тогда измени айпи через птеродактиль на 127.0.0.1
но если честно, не советую тебе пользоваться птеродактилем, гораздо проще и безопаснее через ссш подключаться и запускать сервер через скрины
 
тогда измени айпи через птеродактиль на 127.0.0.1
но если честно, не советую тебе пользоваться птеродактилем, гораздо проще и безопаснее через ссш подключаться и запускать сервер через скрины
я в этом не сильно разбераюсь, я купил вдс и мне сразу всё подключили и настроили. айпи и изменял через птеродактиля
 
тогда измени айпи через птеродактиль на 127.0.0.1
но если честно, не советую тебе пользоваться птеродактилем, гораздо проще и безопаснее через ссш подключаться и запускать сервер через скрины
если честно не очень просто, допустим базы данных, консоли чекать и т.д
 
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