Вопрос не дает зайти на сервер

wdiasifgsr

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Вам необходимо зарегистрироваться для просмотра изображений-вложений
пытаюсь с хаба зайти на режим ниче не получается 3 час мучаюсь люди добрые помогите уже и на модерне пробовал и на банджи щас вообще ниче не получается в инете ничего почти нету все что было не помогло
 
На анархии не включен модерн форвардинг, другого ответа и быть не может
 
подскажи где его включать не могу найти
На старых версиях майна в paper.yml в корне сервера, на новее в config/paper-global.yml
Там ищешь секцию velocity, включаешь и в строку с ключем вписываешь свой ключ
 
На старых версиях майна в paper.yml в корне сервера, на новее в config/paper-global.yml
Там ищешь секцию velocity, включаешь и в строку с ключем вписываешь свой ключ
Вам необходимо зарегистрироваться для просмотра изображений-вложений

Объединено

нема
 
Значит config/paper-global.yml
 
папка config в корне сервера, в ней paper-global.yml
 
ключ совпадает с тем что на велосити самом?
 
на модерне вообще вроде не заходило на велосити сервер
Выстави модерн в конфиге велосити, на бекенд серверах в spigot.yml выключи bungeecord и включи форвардинг в конфиге пейпер и вставь ключ туда из forwarding.secret с велосити
всё должно заработать
 
Выстави модерн в конфиге велосити, на бекенд серверах в spigot.yml выключи bungeecord и включи форвардинг в конфиге пейпер и вставь ключ туда из forwarding.secret с велосити
всё должно заработать
Вам необходимо зарегистрироваться для просмотра изображений-вложений
все сделал как ты и сказал
 
конфиги скинь (велосити, спигот и пейпера), ключ только измени чтоб не палить его
 
конфиги скинь (велосити, спигот и пейпера), ключ только измени чтоб не палить его
велосити -
# Config version. Do not change this
config-version = "2.7"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
bind = "0.0.0.0:20711"

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = " <#A0A0A0>•</#A0A0A0> <#E07A5F><bold>LonnyTime</bold></#E07A5F> <#A0A0A0>•</#A0A0A0> <#F4A261>[1.21-26.1.2]</#F4A261> <#A0A0A0>•</#A0A0A0>\n<#9CF4D7>Вайп 01.09.2026</#9CF4D7> <#A0A0A0>|</#A0A0A0> <#9CF4D7>Наш телеграм @LonnyTime</#9CF4D7>"

# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 2026

# Should we authenticate players with Mojang? By default, this is on.
online-mode = false

# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "modern"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"

# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = false

# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
# will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response.
# The first server in your try list (or forced host) with a mod list will be
# used. If no backend servers can be contacted, Velocity won't display any
# mod information.
# - "description": Uses the description and mod list from the backend server. The first
# server in the try (or forced host) list that responds is used for the
# description and mod list.
# - "all": Uses the backend server's response as the proxy response. The Velocity
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
hub = "хаб"
anarchy = "анка"

# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"hub"
]

[forced-hosts]
# Configure your forced hosts here.
"хаб" = [
"hub"
]
"анка" = [
"anarchy"
]


[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256

# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1

# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000

# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000

# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000

# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false

# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false

# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true

# Shows ping requests to the proxy from clients.
show-ping-requests = false

# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true

# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true

# Enables the logging of commands
log-command-executions = false

# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true

# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false

[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false

# If query is enabled, on what port should the query protocol listen on?
port = 25565

# This is the map name that is reported to the query services.
map = "Velocity"

# Whether plugins should be shown in query response by default or not
show-plugins = false
spigot на anarchy -
# This is the main configuration file for Spigot.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
# For a reference for any variable inside this file, check out the Spigot wiki at
#
#
# If you need help with the configuration or have any questions related to Spigot,
# join us at the Discord or drop by our forums and leave a post.
#
# Discord:
# Forums:


SPIGOT.YML НА АНКЕ

settings:
debug: false
bungeecord: false
save-user-cache-on-stop-only: false
sample-count: 12
player-shuffle: 0
user-cache-size: 1000
moved-wrongly-threshold: 0.0625
moved-too-quickly-multiplier: 10.0
timeout-time: 60
restart-on-crash: true
restart-script: ./start.sh
netty-threads: 4
velocity-support:
enabled: true
online-mode: false
secret: ключ тут
attribute:
maxAbsorption:
max: 2048.0
maxHealth:
max: 1024.0
movementSpeed:
max: 1024.0
attackDamage:
max: 2048.0
log-villager-deaths: true
log-named-deaths: true
messages:
whitelist: You are not whitelisted on this server!
server-full: The server is full!
outdated-client: Outdated client! Please use {0}
outdated-server: Outdated server! I'm still on {0}
restart: Server is restarting
advancements:
disable-saving: false
disabled:
- minecraft:story/disabled
players:
disable-saving: false
config-version: 12
stats:
disable-saving: false
forced-stats: {}
commands:
tab-complete: 0
send-namespaced: true
log: true
spam-exclusions:
- /skill
silent-commandblock-console: false
replace-commands:
- setblock
- summon
- testforblock
- tellraw
enable-spam-exclusions: false
world-settings:
default:
below-zero-generation-in-existing-chunks: true
view-distance: default
simulation-distance: default
merge-radius:
item: 0.5
exp: -1.0
mob-spawn-range: 8
item-despawn-rate: 6000
arrow-despawn-rate: 1200
trident-despawn-rate: 1200
zombie-aggressive-towards-villager: true
nerf-spawner-mobs: false
enable-zombie-pigmen-portal-spawns: true
wither-spawn-sound-radius: 0
end-portal-sound-radius: 0
hanging-tick-frequency: 100
thunder-chance: 100000
unload-frozen-chunks: false
growth:
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
mushroom-modifier: 100
pumpkin-modifier: 100
sapling-modifier: 100
beetroot-modifier: 100
carrot-modifier: 100
potato-modifier: 100
torchflower-modifier: 100
wheat-modifier: 100
netherwart-modifier: 100
vine-modifier: 100
cocoa-modifier: 100
bamboo-modifier: 100
sweetberry-modifier: 100
kelp-modifier: 100
twistingvines-modifier: 100
weepingvines-modifier: 100
cavevines-modifier: 100
glowberry-modifier: 100
pitcherplant-modifier: 100
entity-activation-range:
animals: 32
monsters: 32
raiders: 64
misc: 16
water: 16
villagers: 32
flying-monsters: 32
wake-up-inactive:
animals-max-per-tick: 4
animals-every: 1200
animals-for: 100
monsters-max-per-tick: 8
monsters-every: 400
monsters-for: 100
villagers-max-per-tick: 4
villagers-every: 600
villagers-for: 100
flying-monsters-max-per-tick: 8
flying-monsters-every: 200
flying-monsters-for: 100
villagers-work-immunity-after: 100
villagers-work-immunity-for: 20
villagers-active-for-panic: true
tick-inactive-villagers: true
ignore-spectators: false
entity-tracking-range:
players: 128
animals: 96
monsters: 96
misc: 96
display: 128
other: 64
ticks-per:
hopper-transfer: 8
hopper-check: 1
hopper-amount: 1
hopper-can-load-chunks: false
dragon-death-sound-radius: 0
seed-village: 10387312
seed-desert: 14357617
seed-igloo: 14357618
seed-jungle: 14357619
seed-swamp: 14357620
seed-monument: 10387313
seed-shipwreck: 165745295
seed-ocean: 14357621
seed-outpost: 165745296
seed-endcity: 10387313
seed-slime: 987234911
seed-nether: 30084232
seed-mansion: 10387319
seed-fossil: 14357921
seed-portal: 34222645
seed-ancientcity: 20083232
seed-trailruins: 83469867
seed-trialchambers: 94251327
seed-buriedtreasure: 10387320
seed-mineshaft: default
seed-stronghold: default
hunger:
jump-walk-exhaustion: 0.05
jump-sprint-exhaustion: 0.2
combat-exhaustion: 0.1
regen-exhaustion: 6.0
swim-multiplier: 0.01
sprint-multiplier: 0.1
other-multiplier: 0.0
max-tnt-per-tick: 100
max-tick-time:
tile: 50
entity: 50
verbose: false
worldeditregentempworld:
verbose: false
 
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