limbofilter капча

dadsDS

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19
привет, сделал капчу в виде рамок на своем сервере и появилась проблема. У всех игроков кроме меня она не работает. Тоесть игрок заходит на серв и ему пишет "введите капчу в чат" а капчи вообще нигде нету (но у меня она отлично работает)
не работает именно капча в рамках, капча которая в виде карты в руках работает без проблем. (опять же не работает у ВСЕХ кроме меня)
 
привет, сделал капчу в виде рамок на своем сервере и появилась проблема. У всех игроков кроме меня она не работает. Тоесть игрок заходит на серв и ему пишет "введите капчу в чат" а капчи вообще нигде нету (но у меня она отлично работает)
не работает именно капча в рамках, капча которая в виде карты в руках работает без проблем. (опять же не работает у ВСЕХ кроме меня)
"у всех" подразумевает 1 друга или нескольких людей?
 
Разрешается выкладывание кода, файлов конфигураций, логов и т.д. только под BB-код CODE
Код:
version: "1.1.16"
# Available serializers:
# LEGACY_AMPERSAND - "&c&lExample &c&9Text".
# LEGACY_SECTION - "§c§lExample §c§9Text".
# MINIMESSAGE - "<bold><red>Example</red> <blue>Text</blue></bold>". (https://webui.adventure.kyori.net/)
# GSON - "[{"text":"Example","bold":true,"color":"red"},{"text":" ","bold":true},{"text":"Text","bold":true,"color":"blue"}]". (https://minecraft.tools/en/json_text.php/)
# GSON_COLOR_DOWNSAMPLING - Same as GSON, but uses downsampling.
serializer: LEGACY_AMPERSAND
prefix: "&6&lБОТ-ФИЛЬТР |"

# Don't use \n, use {NL} for new line, and {PRFX} for prefix.
main:
  # Check if player's Minecraft client sends the network packet with the settings.
  check-client-settings: false
  # Check if player's Minecraft client has a brand.
  check-client-brand: false
  # If player's Minecraft client brand (e.g. fabric or forge) is set here, then this player will be kicked.
  blocked-client-brands:
    - "brand1"
    - "brand2"
  # Time in milliseconds, how frequently will the cache list with verified players be reset. Before that time, verified players can join the server without passing antibot checks.
  purge-cache-millis: 999999999
  # Max attempts, which a player has to solve the captcha.
  captcha-attempts: 3
  # Duration of Falling Check in Minecraft ticks (1 tick = 0.05 second, 20 ticks = 1 second).
  falling-check-ticks: 128
  # Maximum time to check the player in milliseconds. If the player stays on the filter limbo for longer than this time, then the check will fail.
  time-out: 60000
  # Same, but for Geyser users.
  geyser-time-out: 45000
  # The timeout for Netty. Max ping while being on the filter limbo. Used to remove useless buffers from RAM.
  max-ping: 3500
  # Change the parameters below only if you know what they mean.
  non-valid-position-xz-attempts: 10
  non-valid-position-y-attempts: 10
  max-valid-position-difference: 0.01
  # Parameter for developers and contributors.
  falling-check-debug: false
  # Should captcha be displayed in the left hand. May cause problems with entering captcha for users with 4:3 monitors. Version: 1.9+
  captcha-left-hand: false
  # Available states: ONLY_POSITION, ONLY_CAPTCHA, CAPTCHA_POSITION, CAPTCHA_ON_POSITION_FAILED
  # Meaning:
  # ONLY_POSITION -> Only falling check (Player will be spawned in the void, server will check player's coordinates, speed, acceleration).
  # ONLY_CAPTCHA -> Only captcha (Map items with a captcha image will be given to the players, players need to solve captcha, and send the answer in the chat).
  # CAPTCHA_POSITION -> Falling and Captcha checking concurrently (Player will be kicked, if he fails either falling check or captcha checking).
  # CAPTCHA_ON_POSITION_FAILED -> Initially, the falling check will be started, but if the player fails that check, the captcha checking will be started.
  check-state: ONLY_CAPTCHA
  # See "filter-auto-toggle.check-state-toggle".
  check-state-non-toggled: ONLY_CAPTCHA
  # See "filter-auto-toggle.check-state-toggle".
  geyser-check-state: ONLY_CAPTCHA
  # See "filter-auto-toggle.check-state-toggle".
  geyser-check-state-non-toggled: ONLY_CAPTCHA
  load-world: false
  # World file type:
  #  SCHEMATIC (MCEdit .schematic, 1.12.2 and lower, not recommended)
  #  STRUCTURE (structure block .nbt, any Minecraft version is supported, but the latest one is recommended).
  #  WORLDEDIT_SCHEM (WorldEdit .schem, any Minecraft version is supported, but the latest one is recommended).
  world-file-type: STRUCTURE
  world-file-path: "world.nbt"
  # World time in ticks (24000 ticks == 1 in-game day)
  world-ticks: 10000
  # World light level (from 0 to 15)
  world-light-level: 15
  # Should we override block light level (to light up the nether and the end)
  world-override-block-light-level: true
  # Available: ADVENTURE, CREATIVE, SURVIVAL, SPECTATOR
  game-mode: ADVENTURE
  # Unit of time in seconds for the Auto Toggles the Statistics.
  unit-of-time-cps: 300
  # Unit of time in seconds for the Auto Toggles and the Statistics.
  unit-of-time-pps: 5
  # Time in milliseconds how much we should wait before re-enabling logs after attacks
  log-enabler-check-refresh-rate: 1000
  # Duration (in seconds) between regeneration of captchas
  captcha-regenerate-rate: 3600
  # Coordinates for the falling check
  falling-coords:
    x: 0
    y: 50000
    z: 0
    teleport-id: 50000
  # A "USERNAME - IP" list containing information about players who should join the server without verification.
  whitelisted-players:
    - username: "TestUser123"
      ip: "127.0.0.1"
  # Minimum/maximum total connections amount per the unit of time to toggle anti-bot checks.
  # -1 to disable the check.
  # 0 to enable on any connections per the unit of time.
  filter-auto-toggle:
    # All players will bypass all anti-bot checks
    all-bypass: 0
    # Online mode players will bypass all anti-bot checks.
    # Doesn't work with online-mode-verify: -1
    online-mode-bypass: 49
    # Verify Online Mode connection before AntiBot.
    # If connections per unit of time amount is bigger than the limit: online mode players will need to reconnect.
    # Else: Some attacks can consume more cpu and network, and can lead to long-lasting Mojang rate-limiting.
    # Only works if you have an auth plugin installed. In other cases you should configure need-to-reconnect parameter
    online-mode-verify: 79
    # Toggles check-state/check-state-non-toggled.
    # It is not recommended to enable it, if you want to protect your server from spam-bots.
    # If connections per unit of time amount is bigger than the limit: check-state will be used.
    # Else: check-state-non-toggled will be used.
    check-state-toggle: 0
    # The player will need to reconnect after passing AntiBot check.
    need-to-reconnect: 129
    # Picture in the MOTD Server Ping packet will be disabled.
    disable-motd-picture: 25
    # All the log messages from all plugins will be disabled.
    disable-log: 129
  world-coords:
    x: 0
    y: 0
    z: 0
  captcha-generator:
    # Prepares Captcha packets, consumes x8 more RAM, but improves CPU performance during bot attacks. It's recommended to disable it, if you have less than 2GB of RAM.
    prepare-captcha-packets: false
    # List of paths to the background image to draw on captcha. Any format, 128x128 128x128 px (will be automatically resized and stretched to the correct size). [] if empty.
    backplate-paths:
      - "ava101.png"
      - "ava102.png"
      - "ava103.png"
    # Path to the font files to draw on captcha (ttf), can be empty.
    fonts-path:
      - ""
    # Use standard fonts(SANS_SERIF/SERIF/MONOSPACED), use false only if you provide fonts path
    use-standard-fonts: true
    letter-offset-x: 12
    letter-offset-y: 0
    font-letter-spacing-x: -14
    font-letter-spacing-y: 0
    render-font-size: 78.0
    font-letter-width: 44
    font-letter-height: 128
    font-outline: true
    font-rotate: true
    font-ripple: true
    font-ripple-amplitude-width: 100.0
    font-ripple-amplitude-height: 10.0
    font-outline-rate: 1.25
    font-outline-offset-x: -4
    font-outline-offset-y: 4
    font-outline-override-radius: 1
    # Set 0 to disable
    curve-size: 4
    # Set 0 to disable
    curves-amount: 2
    # RGB colors without #
    curves-colors:
      - "ffffff"
    strikethrough: false
    underline: true
    pattern: "123456789"
    # If enabled, both lowercase and uppercase captcha answers entered by players will be correct
    ignore-case: true
    length: 3
    images-count: 1000
    number-spelling: false
    # Set to true if you want to verify the number spelling configuration.
    # The results will be saved to the number_spelling.txt file.
    save-number-spelling-output: false
    each-word-on-separate-line: true
    # If the number ends with any key specified here, the corresponding value will be used.
    # For example: if exception 11 is specified with value 'eleven', the number 411 will be spelt as 'four hundred eleven'.
    number-spelling-exceptions:
      "11": "eleven"
      "12": "twelve"
      "13": "thirteen"
      "14": "fourteen"
      "15": "fifteen"
      "16": "sixteen"
      "17": "seventeen"
      "18": "eighteen"
      "19": "nineteen"
    # null or "" means that the digit should be skipped.
    # Note: all the characters used here (including the space) must be listed in pattern.
    number-spelling-words:
      - - ""
        - "one"
        - "two"
        - "three"
        - "four"
        - "five"
        - "six"
        - "seven"
        - "eight"
        - "nine"
      - - ""
        - "ten"
        - "twenty"
        - "thirty"
        - "forty"
        - "fifty"
        - "sixty"
        - "seventy"
        - "eighty"
        - "ninety"
      - - ""
        - "one hundred"
        - "two hundred"
        - "three hundred"
        - "four hundred"
        - "five hundred"
        - "six hundred"
        - "seven hundred"
        - "eight hundred"
        - "nine hundred"
    rgb-color-list:
      - "000000"
      - "AA0000"
      - "00AA00"
      - "0000AA"
      - "AAAA00"
      - "AA00AA"
      - "00AAAA"
    gradient:
      gradient-enabled: false
      gradients-count: 32
      start-x: 0.0
      start-y: 40.0
      end-x: 128.0
      end-y: 80.0
      start-x-randomness: 0.0
      start-y-randomness: 2.0
      end-x-randomness: 0.0
      end-y-randomness: 2.0
      # Numbers ranging from 0.0 to 1.0 specifying the distribution of colors along the gradient. Can be empty.
      fractions:
        - 0.0
        - 0.1
        - 0.3
        - 0.4
        - 0.6
  framed-captcha:
    framed-captcha-enabled: false
    width: 3
    height: 3
    frame-rotation-chance: 35.3
    autoscale-font: true
    coords:
      x: -3
      y: 5000
      z: 1
      offset-1-7:
        x: 0
        y: -2
        z: 1
  # Available dimensions: OVERWORLD, NETHER, THE_END
  botfilter-dimension: OVERWORLD
  coords:
    captcha-x: -1.5
    # If your server supports Minecraft 1.7, don't set captcha-y to 0. https://media.discordapp.net/attachments/878241549857738793/915165038464098314/unknown.png
    captcha-y: 5000.0
    captcha-z: -0.3
    captcha-yaw: 0.0
    captcha-pitch: 0.0
    falling-check-yaw: 90.0
    falling-check-pitch: 10.0
  tcp-listener:
    # Experimental proxy check feature
    # Checks the proxy via comparing L4 (TCP PSH+ACK -> TCP ACK) and L7 (Minecraft KeepAlive) ping
    # Works better with falling check enabled (150+ falling-check-ticks)
    # Needs libpcap (libpcap-dev) on Linux; WinPcap/npcap on Windows
    # Needs CAP_NET_RAW (or super-user) on Linux
    # Doesn't work if Velocity is behind reverse-proxy (haproxy, protection services, etc)
    proxy-detector-enabled: false
    # Difference between TCP (L4) and Minecraft (L7) ping in milliseconds to detect proxies.
    proxy-detector-difference: 5
    interface-name: "any"
    # How many bytes we should take from the each frame to analyse. 120 is enough for any TCP+IP header analysing
    snaplen: 120
    # How many milliseconds should the delay be between frame analysis.
    listen-delay: 50
    # Time in millis for capturing frames
    timeout: 10
    # Log L4 and L7 ping
    debug-on-fail: false
    debug-on-success: false
  # Available values: FALSE, TRUE, PERMISSION
  #  FALSE - the command will be disallowed
  #  TRUE - the command will be allowed if player has false permission state
  #  PERMISSION - the command will be allowed if player has true permission state
  command-permission-state:
    # Permission: limbofilter.admin.sendfilter
    send-filter: PERMISSION
    # Permission: limbofilter.admin.reload
    reload: PERMISSION
    # Permission: limbofilter.admin.stats
    stats: PERMISSION
    # Permission: limbofilter.admin.help
    help: TRUE
  # Leave title fields empty to disable.
  strings:
    reload: "{PRFX} &aReloaded successfully!"
    client-settings-kick: "{PRFX}{NL}&cВаше подключение не стабильно!"
    client-brand-kick: "{PRFX}{NL}&cВаше подключение не стабильно!"
    proxy-check-kick: "{PRFX}{NL}&cВаше подключение не стабильно!"
    checking-chat: "{PRFX} &fПроверка на бота началась! &cНе двигайтесь!"
    checking-title: "&6&lБОТ-ФИЛЬТР"
    checking-subtitle: "&fПожалуйста, подождите.."
    checking-captcha-chat: "{PRFX} &fПожалуйста, введите капчу в чат!"
    checking-wrong-captcha-chat: "{PRFX} &cВы ввели капчу неверно! У вас ещё {0} &cпопытка!"
    checking-captcha-title: "&6&lБОТ-ФИЛЬТР"
    checking-captcha-subtitle: "&fВведите капчу в чат!"
    successful-cracked: "{PRFX} &aУспешный ввод капчи!"
    successful-premium-kick: "{PRFX}{NL}&aSuccessfully passed Bot-Filter check.{NL}&6Please, rejoin the server!"
    captcha-failed-kick: "{PRFX}{NL}&cВы ошиблись, вводя капчу.{NL}&6Перезайдите на сервер."
    falling-check-failed-kick: "{PRFX}{NL}&cFalling Check was failed.{NL}&6Please, rejoin the server."
    times-up: "{PRFX}{NL}&cВы слишком долго вводили капчу!{NL}&cпожалуйста, перезайдите на сервер"
    stats-format: "&c&lTotal Blocked: &6&l{0} &c&l| Connections: &6&l{1}s &c&l| Pings: &6&l{2}s &c&l| Total Connections: &6&l{3} &c&l| L7 Ping: &6&l{4} &c&l| L4 Ping: &6&l{5}"
    stats-enabled: "{PRFX} &aNow you see statistics in your action bar."
    stats-disabled: "{PRFX} &cYou're no longer see statistics in your action bar."
    send-player-successful: "{PRFX} Successfully sent {0} to the filter limbo."
    send-server-successful: "{PRFX} Successfully sent {0} players from {1} to the filter limbo."
    send-failed: "{PRFX} There is no registered servers or connected players named {0}."
    captcha-not-ready-yet: "{PRFX} &cКапча ещё не готова! Подождите пару секунд!"
Объединено

хз какпо другому
 

Вложения

  • df.yml
    14 KB · Просмотры: 1
Последнее редактирование модератором:
version: "1.1.16"
# Available serializers:
# LEGACY_AMPERSAND - "&c&lExample &c&9Text".
# LEGACY_SECTION - "§c§lExample §c§9Text".
# MINIMESSAGE - "<bold><red>Example</red> <blue>Text</blue></bold>". ( )
# GSON - "[{"text":"Example","bold":true,"color":"red"},{"text":" ","bold":true},{"text":"Text","bold":true,"color":"blue"}]". ( )
# GSON_COLOR_DOWNSAMPLING - Same as GSON, but uses downsampling.
serializer: LEGACY_AMPERSAND
prefix: "&6&lБОТ-ФИЛЬТР |"

# Don't use \n, use {NL} for new line, and {PRFX} for prefix.
main:
# Check if player's Minecraft client sends the network packet with the settings.
check-client-settings: false
# Check if player's Minecraft client has a brand.
check-client-brand: false
# If player's Minecraft client brand (e.g. fabric or forge) is set here, then this player will be kicked.
blocked-client-brands:
- "brand1"
- "brand2"
# Time in milliseconds, how frequently will the cache list with verified players be reset. Before that time, verified players can join the server without passing antibot checks.
purge-cache-millis: 999999999
# Max attempts, which a player has to solve the captcha.
captcha-attempts: 3
# Duration of Falling Check in Minecraft ticks (1 tick = 0.05 second, 20 ticks = 1 second).
falling-check-ticks: 128
# Maximum time to check the player in milliseconds. If the player stays on the filter limbo for longer than this time, then the check will fail.
time-out: 60000
# Same, but for Geyser users.
geyser-time-out: 45000
# The timeout for Netty. Max ping while being on the filter limbo. Used to remove useless buffers from RAM.
max-ping: 3500
# Change the parameters below only if you know what they mean.
non-valid-position-xz-attempts: 10
non-valid-position-y-attempts: 10
max-valid-position-difference: 0.01
# Parameter for developers and contributors.
falling-check-debug: false
# Should captcha be displayed in the left hand. May cause problems with entering captcha for users with 4:3 monitors. Version: 1.9+
captcha-left-hand: false
# Available states: ONLY_POSITION, ONLY_CAPTCHA, CAPTCHA_POSITION, CAPTCHA_ON_POSITION_FAILED
# Meaning:
# ONLY_POSITION -> Only falling check (Player will be spawned in the void, server will check player's coordinates, speed, acceleration).
# ONLY_CAPTCHA -> Only captcha (Map items with a captcha image will be given to the players, players need to solve captcha, and send the answer in the chat).
# CAPTCHA_POSITION -> Falling and Captcha checking concurrently (Player will be kicked, if he fails either falling check or captcha checking).
# CAPTCHA_ON_POSITION_FAILED -> Initially, the falling check will be started, but if the player fails that check, the captcha checking will be started.
check-state: ONLY_CAPTCHA
# See "filter-auto-toggle.check-state-toggle".
check-state-non-toggled: ONLY_CAPTCHA
# See "filter-auto-toggle.check-state-toggle".
geyser-check-state: ONLY_CAPTCHA
# See "filter-auto-toggle.check-state-toggle".
geyser-check-state-non-toggled: ONLY_CAPTCHA
load-world: false
# World file type:
# SCHEMATIC (MCEdit .schematic, 1.12.2 and lower, not recommended)
# STRUCTURE (structure block .nbt, any Minecraft version is supported, but the latest one is recommended).
# WORLDEDIT_SCHEM (WorldEdit .schem, any Minecraft version is supported, but the latest one is recommended).
world-file-type: STRUCTURE
world-file-path: "world.nbt"
# World time in ticks (24000 ticks == 1 in-game day)
world-ticks: 10000
# World light level (from 0 to 15)
world-light-level: 15
# Should we override block light level (to light up the nether and the end)
world-override-block-light-level: true
# Available: ADVENTURE, CREATIVE, SURVIVAL, SPECTATOR
game-mode: ADVENTURE
# Unit of time in seconds for the Auto Toggles the Statistics.
unit-of-time-cps: 300
# Unit of time in seconds for the Auto Toggles and the Statistics.
unit-of-time-pps: 5
# Time in milliseconds how much we should wait before re-enabling logs after attacks
log-enabler-check-refresh-rate: 1000
# Duration (in seconds) between regeneration of captchas
captcha-regenerate-rate: 3600
# Coordinates for the falling check
falling-coords:
x: 0
y: 50000
z: 0
teleport-id: 50000
# A "USERNAME - IP" list containing information about players who should join the server without verification.
whitelisted-players:
- username: "TestUser123"
ip: "127.0.0.1"
# Minimum/maximum total connections amount per the unit of time to toggle anti-bot checks.
# -1 to disable the check.
# 0 to enable on any connections per the unit of time.
filter-auto-toggle:
# All players will bypass all anti-bot checks
all-bypass: 0
# Online mode players will bypass all anti-bot checks.
# Doesn't work with online-mode-verify: -1
online-mode-bypass: 49
# Verify Online Mode connection before AntiBot.
# If connections per unit of time amount is bigger than the limit: online mode players will need to reconnect.
# Else: Some attacks can consume more cpu and network, and can lead to long-lasting Mojang rate-limiting.
# Only works if you have an auth plugin installed. In other cases you should configure need-to-reconnect parameter
online-mode-verify: 79
# Toggles check-state/check-state-non-toggled.
# It is not recommended to enable it, if you want to protect your server from spam-bots.
# If connections per unit of time amount is bigger than the limit: check-state will be used.
# Else: check-state-non-toggled will be used.
check-state-toggle: 0
# The player will need to reconnect after passing AntiBot check.
need-to-reconnect: 129
# Picture in the MOTD Server Ping packet will be disabled.
disable-motd-picture: 25
# All the log messages from all plugins will be disabled.
disable-log: 129
world-coords:
x: 0
y: 0
z: 0
captcha-generator:
# Prepares Captcha packets, consumes x8 more RAM, but improves CPU performance during bot attacks. It's recommended to disable it, if you have less than 2GB of RAM.
prepare-captcha-packets: false
# List of paths to the background image to draw on captcha. Any format, 128x128 128x128 px (will be automatically resized and stretched to the correct size). [] if empty.
backplate-paths:
- "ava101.png"
- "ava102.png"
- "ava103.png"
# Path to the font files to draw on captcha (ttf), can be empty.
fonts-path:
- ""
# Use standard fonts(SANS_SERIF/SERIF/MONOSPACED), use false only if you provide fonts path
use-standard-fonts: true
letter-offset-x: 12
letter-offset-y: 0
font-letter-spacing-x: -14
font-letter-spacing-y: 0
render-font-size: 78.0
font-letter-width: 44
font-letter-height: 128
font-outline: true
font-rotate: true
font-ripple: true
font-ripple-amplitude-width: 100.0
font-ripple-amplitude-height: 10.0
font-outline-rate: 1.25
font-outline-offset-x: -4
font-outline-offset-y: 4
font-outline-override-radius: 1
# Set 0 to disable
curve-size: 4
# Set 0 to disable
curves-amount: 2
# RGB colors without #
curves-colors:
- "ffffff"
strikethrough: false
underline: true
pattern: "123456789"
# If enabled, both lowercase and uppercase captcha answers entered by players will be correct
ignore-case: true
length: 3
images-count: 1000
number-spelling: false
# Set to true if you want to verify the number spelling configuration.
# The results will be saved to the number_spelling.txt file.
save-number-spelling-output: false
each-word-on-separate-line: true
# If the number ends with any key specified here, the corresponding value will be used.
# For example: if exception 11 is specified with value 'eleven', the number 411 will be spelt as 'four hundred eleven'.
number-spelling-exceptions:
"11": "eleven"
"12": "twelve"
"13": "thirteen"
"14": "fourteen"
"15": "fifteen"
"16": "sixteen"
"17": "seventeen"
"18": "eighteen"
"19": "nineteen"
# null or "" means that the digit should be skipped.
# Note: all the characters used here (including the space) must be listed in pattern.
number-spelling-words:
- - ""
- "one"
- "two"
- "three"
- "four"
- "five"
- "six"
- "seven"
- "eight"
- "nine"
- - ""
- "ten"
- "twenty"
- "thirty"
- "forty"
- "fifty"
- "sixty"
- "seventy"
- "eighty"
- "ninety"
- - ""
- "one hundred"
- "two hundred"
- "three hundred"
- "four hundred"
- "five hundred"
- "six hundred"
- "seven hundred"
- "eight hundred"
- "nine hundred"
rgb-color-list:
- "000000"
- "AA0000"
- "00AA00"
- "0000AA"
- "AAAA00"
- "AA00AA"
- "00AAAA"
gradient:
gradient-enabled: false
gradients-count: 32
start-x: 0.0
start-y: 40.0
end-x: 128.0
end-y: 80.0
start-x-randomness: 0.0
start-y-randomness: 2.0
end-x-randomness: 0.0
end-y-randomness: 2.0
# Numbers ranging from 0.0 to 1.0 specifying the distribution of colors along the gradient. Can be empty.
fractions:
- 0.0
- 0.1
- 0.3
- 0.4
- 0.6
framed-captcha:
framed-captcha-enabled: false
width: 3
height: 3
frame-rotation-chance: 35.3
autoscale-font: true
coords:
x: -3
y: 5000
z: 1
offset-1-7:
x: 0
y: -2
z: 1
# Available dimensions: OVERWORLD, NETHER, THE_END
botfilter-dimension: OVERWORLD
coords:
captcha-x: -1.5
# If your server supports Minecraft 1.7, don't set captcha-y to 0.
captcha-y: 5000.0
captcha-z: -0.3
captcha-yaw: 0.0
captcha-pitch: 0.0
falling-check-yaw: 90.0
falling-check-pitch: 10.0
tcp-listener:
# Experimental proxy check feature
# Checks the proxy via comparing L4 (TCP PSH+ACK -> TCP ACK) and L7 (Minecraft KeepAlive) ping
# Works better with falling check enabled (150+ falling-check-ticks)
# Needs libpcap (libpcap-dev) on Linux; WinPcap/npcap on Windows
# Needs CAP_NET_RAW (or super-user) on Linux
# Doesn't work if Velocity is behind reverse-proxy (haproxy, protection services, etc)
proxy-detector-enabled: false
# Difference between TCP (L4) and Minecraft (L7) ping in milliseconds to detect proxies.
proxy-detector-difference: 5
interface-name: "any"
# How many bytes we should take from the each frame to analyse. 120 is enough for any TCP+IP header analysing
snaplen: 120
# How many milliseconds should the delay be between frame analysis.
listen-delay: 50
# Time in millis for capturing frames
timeout: 10
# Log L4 and L7 ping
debug-on-fail: false
debug-on-success: false
# Available values: FALSE, TRUE, PERMISSION
# FALSE - the command will be disallowed
# TRUE - the command will be allowed if player has false permission state
# PERMISSION - the command will be allowed if player has true permission state
command-permission-state:
# Permission: limbofilter.admin.sendfilter
send-filter: PERMISSION
# Permission: limbofilter.admin.reload
reload: PERMISSION
# Permission: limbofilter.admin.stats
stats: PERMISSION
# Permission: limbofilter.admin.help
help: TRUE
# Leave title fields empty to disable.
strings:
reload: "{PRFX} &aReloaded successfully!"
client-settings-kick: "{PRFX}{NL}&cВаше подключение не стабильно!"
client-brand-kick: "{PRFX}{NL}&cВаше подключение не стабильно!"
proxy-check-kick: "{PRFX}{NL}&cВаше подключение не стабильно!"
checking-chat: "{PRFX} &fПроверка на бота началась! &cНе двигайтесь!"
checking-title: "&6&lБОТ-ФИЛЬТР"
checking-subtitle: "&fПожалуйста, подождите.."
checking-captcha-chat: "{PRFX} &fПожалуйста, введите капчу в чат!"
checking-wrong-captcha-chat: "{PRFX} &cВы ввели капчу неверно! У вас ещё {0} &cпопытка!"
checking-captcha-title: "&6&lБОТ-ФИЛЬТР"
checking-captcha-subtitle: "&fВведите капчу в чат!"
successful-cracked: "{PRFX} &aУспешный ввод капчи!"
successful-premium-kick: "{PRFX}{NL}&aSuccessfully passed Bot-Filter check.{NL}&6Please, rejoin the server!"
captcha-failed-kick: "{PRFX}{NL}&cВы ошиблись, вводя капчу.{NL}&6Перезайдите на сервер."
falling-check-failed-kick: "{PRFX}{NL}&cFalling Check was failed.{NL}&6Please, rejoin the server."
times-up: "{PRFX}{NL}&cВы слишком долго вводили капчу!{NL}&cпожалуйста, перезайдите на сервер"
stats-format: "&c&lTotal Blocked: &6&l{0} &c&l| Connections: &6&l{1}s &c&l| Pings: &6&l{2}s &c&l| Total Connections: &6&l{3} &c&l| L7 Ping: &6&l{4} &c&l| L4 Ping: &6&l{5}"
stats-enabled: "{PRFX} &aNow you see statistics in your action bar."
stats-disabled: "{PRFX} &cYou're no longer see statistics in your action bar."
send-player-successful: "{PRFX} Successfully sent {0} to the filter limbo."
send-server-successful: "{PRFX} Successfully sent {0} players from {1} to the filter limbo."
send-failed: "{PRFX} There is no registered servers or connected players named {0}."
captcha-not-ready-yet: "{PRFX} &cКапча ещё не готова! Подождите пару секунд!"
Объединено

хз какпо другому
попробуй мой конфиг, у меня работает 6 месяцев не единый бот не прошел и у всех все ок
 

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  • config.yml
    14.6 KB · Просмотры: 35
попробуй мой конфиг, у меня работает 6 месяцев не единый бот не прошел и у всех все ок
Спасибо не надо. Решил проблему, пересборкой всего ввелосити сервера
 
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