pro_jon
Пользователь
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- 238
- Решения
- 1
Не работает опция первого сообщения в плагине Custom Join Messages
Messages.yml
config
Работаю переведённые сообщение о входе и выходе а также приватное сообщение "- '&4Не забывай о правилах
но не работает всё что связано с "First-Join:"
Версия 1.16.4
Ядро Paper
плагин:
Messages.yml
Код:
# Default Placeholders:
#
# %name% -> Players Name
# %displayname% -> Players Display Name
# %prefix% -> Players Prefix
# %suffix% -> Players Suffix
# %joinamount% -> The amount of players who have joined
#
# All placeholders from PlaceholderAPI can be used in all messages
#
# To add multiple lines, just add to the message lists.
# For random messages, add another number with more messages, like this:
#
# Public:
# 1:
# - '&a%name% &7has joined!'
# - '&7say hi!'
# 2:
# - '&a%name% &7has joined the server!'
#
#
# All messages support JSON!
#
# You can use https://minecraft.tools/en/tellraw.php to create JSON messages,
# just remember to surround the JSON part with ( ' ' ).
#
#
Prefix: ''
#
#
First-Join:
Chat:
Public:
1:
- '&c&lВнимание! У нас новичок'
Private:
1:
- '&eДобро пожаловать на сервер, &8%name%!'
- ''
- '&4Ознакомьтесь с правилами перед игрой https://discord.gg/2PyNYsb'
Title:
1:
- ''
ActionBar:
1:
- ''
# This is only used if you have "Permission-Based" set to true in the config.yml
Permission-Based:
# You can add as many permission groups as you'd like. The permission nodes must
# follow this format: "cjm.something" or "cjm.something.else".
# If a player has multiple permissions, only the one with the highest number will be sent.
1:
Permission: cjm.group1
Chat:
Public:
1:
- '&a%name% &7has joined the server for the first time! &8(&a#%joinamount%&8)'
Private:
1:
- '&7Welcome to our server, &8%name%!'
Title:
1:
- ''
ActionBar:
1:
- ''
#
#
Join:
Public:
1:
- '&e%name% &eприсоединился к серверу!'
Private:
1:
- ''
- '&4Не забывай о правилах https://discord.gg/2PyNYsb'
# This is only used if you have "Permission-Based" set to true in the config.yml
Permission-Based:
# You can add as many permission groups as you'd like. The permission nodes must
# follow this format: "cjm.something" or "cjm.something.else".
# If a player has multiple permissions, only the one with the highest number will be sent.
1:
Permission: cjm.group1
Public:
1:
- '&a%name% &7has joined!'
Private:
1:
- '&7Welcome back, &8%name%&7!'
#
#
Quit:
Public:
1:
- '&e%name% &eотсоединился от сервера!'
# This is only used if you have "Permission-Based" set to true in the config.yml
Permission-Based:
# You can add as many permission groups as you'd like. The permission nodes must
# follow this format: "cjm.something" or "cjm.something.else".
# If a player has multiple permissions, only the one with the highest number will be sent.
1:
Permission: cjm.group1
Public:
1:
- '&a%name% &7has left!'
#
#
Commands:
No-Permission: '&cYou do not have permission to use this command!'
joinmessage:
Enable: '&aYou have &2enabled &ajoin messages!'
Disable: '&aYou have &cdisabled &ajoin messages!'
Already-Enabled: '&cYou already have join messages enabled!'
Already-Disabled: '&cYou already have join messages disabled!'
quitmessage:
Enable: '&aYou have &2enabled &aquit messages!'
Disable: '&aYou have &cdisabled &aquit messages!'
Already-Enabled: '&cYou already have quit messages enabled!'
Already-Disabled: '&cYou already have quit messages disabled!'
# DO NOT TOUCH!!
version: "1"
config
Код:
##########################################
# #
# Custom Join Messages #
# by Insprill #
# #
##########################################
#
date-format: MM/dd/yyyy
#
First-Join:
Public:
Enabled: true
Permission-Based: false
# Delay in milliseconds before message is sent
# Use this if things like nicknames aren't loading in time
MessageDelay: 0
Broadcast-To-Console: true
RadiusMessage:
Enabled: false
# Only use whole numbers!!!
Range: 100
Private:
Enabled: true
Permission-Based: false
# Delay in ticks before message is sent
# Use this if things like nicknames aren't loading in time
MessageDelay: 0
#
#
Join:
Chat:
Public:
Enabled: true
Permission-Based: false
# Delay in milliseconds before message is sent
# Use this if things like nicknames aren't loading in time
MessageDelay: 0
Broadcast-To-Console: true
RadiusMessage:
Enabled: false
# Only use whole numbers!!!
Range: 100
Private:
Enabled: true
Permission-Based: false
# Delay in ticks before message is sent
# Use this if things like nicknames aren't loading in time
MessageDelay: 0
Title:
Enabled: true
Actionbar:
Enabled: true
#
#
Quit:
Public:
Enabled: true
Permission-Based: false
# Delay in milliseconds before message is sent
MessageDelay: 0
Broadcast-To-Console: true
RadiusMessage:
Enabled: false
# Only use whole numbers!!!
Range: 100
#
#
#
# This is used to store whether each player has certain messages turned on or off.
# Choose between 'YAML' and 'MySQL'.
#
Storage-Type: 'YAML'
#
# This is only used if Storage-Type is set to MySQL
MySQL:
Host: "localhost"
Port: "3306"
Database: "cjm"
Username: "root"
Password: ""
autoReconnect: true
#
#
# DO NOT TOUCH THESE IF YOU DON'T KNOW WHAT YOU'RE DOING!!!
#
#
# Use SSL when communicating with the server (true/false).
useSLL: true
# If "useSSL" is set to "true", should the driver verify the server's certificate?
verifyServerCertificate: false
# Maximum number of reconnects to attempt if autoReconnect is true, default is '5'.
maxReconnects: 5
# If autoReconnect is enabled, the initial time to wait between re-connect attempts (in seconds, defaults to '3').
initialTimeout: 3
# Use zlib compression when communicating with the server (true/false)? Defaults to 'false'.
useCompression: false
#
#
DisableUpdateChecker: false
#
# Enable this if you are getting blank messages when joining/ leaving. Requires a server restart to apply.
Empty-Message-Fix: false
#
# DO NOT TOUCH!!
version: "1"
Работаю переведённые сообщение о входе и выходе а также приватное сообщение "- '&4Не забывай о правилах
Авторизуйтесь для просмотра ссылок.
'"но не работает всё что связано с "First-Join:"
Версия 1.16.4
Ядро Paper
плагин:
Авторизуйтесь для просмотра ссылок.