Обсудим Проблема с ProtectionStones , флаги

gulp

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Я хочу чтоб участники могли взаимодействовать с регионам чтобы я не писал не получается помогите пожалуйста.
И еще когда динамитом взрывается блок регион не пропадает.
 
Последнее редактирование:
Я хочу чтоб участники могли взаимодействовать с регионам чтобы я не писал не получается помогите пожалуйста.
И еще когда динамитом взрывается блок регион не пропадает.
скинь конфиг блока привата
 
3.4 Разрешается выкладывание кода, файлов конфигураций, логов и т.д. только под BB-код CODE
скинь конфиг блока привата
# Define your protection block below
# Use block type from here:
# --------------------------------------------------------------------------------------------------
# If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch")
# To use custom player heads, you need the base64 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:".
# To use UUIDs for player heads, go to and copy the value from the "value" field not including quotes.
# When you have the value, you can set the type to "PLAYER_HEAD:value"
type = "ANCIENT_DEBRIS"
# Another way to refer to the protection stone
# Can be used for /ps give and /ps get
# Must be one word (no spaces)
alias = "16"
# Description of the protection block type
# Shows up in /ps get menu
description = "16 block radius protection zone."
# Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes.
# Other ways to obtain this block (ex. mining) will not work as a protection stone.
# Useful to allow the protection block to only be obtained from a shop or command.
# Set to "false" if you want to allow players to obtain a protection stone naturally
restrict_obtaining = false
# Enable or disable the use of this protection stone in specific worlds
# "blacklist" mode prevents this protect block from being used in the worlds in "worlds"
# "whitelist" mode allows this protect block to only be used in the worlds in "worlds"
# Can be overriden with protectionstones.admin permission (including OP)!
world_list_type = "blacklist"
worlds = ["spawn", "exampleworld2"]
# Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist)
# The block will place normally, without PS behaviour.
prevent_block_place_in_restricted_world = true
# Whether or not to allow the block to be placed in the wild.
# If set to false, the protection block can only be placed in existing regions.
allow_placing_in_wild = true
# Whether or not to allow the block to bypass the WorldGuard passthrough flag.
# This allows the protection block to be placed even if WorldGuard prevents block placing in the wild.
placing_bypasses_wg_passthrough = true

[region]
# Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region
# You will probably have to change this between blocks, since the region sizes will be different
# Set to -1 for no minimum, but will still check for overlapping regions
distance_between_claims = -1
# Protection radius of block (radius of 64 -> 129 x 129 region)
# Set y_radius to -1 if you want it to protect from sky to bedrock. If this doesn't appear to work set it to 256.
# y_radius must be -1 if you are allowing the region to be merged ("allow_merging" option)
x_radius = 16
y_radius = 16
z_radius = 16
# Offset the protection block
# If you would like to make the protection block not be at the center of new regions, you can offset it here
# ex. x_offset = 64, y_offset = 0, z_offset = 64 would make it at the corner of a created region
x_offset = 0
y_offset = 0
z_offset = 0
# How many blocks to offset the default location of /ps home from the protection block
home_x_offset = 0.0
home_y_offset = 1.0
home_z_offset = 0.0
# Specify the default flags to be set when a new protected region is created.
# Can use -g [group] before the flag to set group flags (ex. -g members pvp deny).
# Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell).
flags = ["tnt allow","creeper-explosion allow","other-explosion allow","wither-damage allow","ghast-fireball allow"]
# List all the flags that can be set by region owners.
# If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group)
# "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks.
allowed_flags = ["build","block-place","block-break","interact","use","chest-access"]
# Which flags to hide from /ps info
hidden_flags_from_info = ["ps-merged-regions", "ps-merged-regions-types", "ps-block-material", "ps-price", "ps-landlord", "ps-tenant", "ps-rent-period", "ps-rent-last-paid", "ps-for-sale", "ps-rent-settings", "ps-tax-payments-due", "ps-tax-last-payment-added", "ps-tax-autopayer"]
# Default priority type for this block type protection stone
priority = 300
# Whether or not to allow creation of regions that overlap other regions you don't own
# This is dangerous, so think about this carefully if you set it to true.
allow_overlap_unowned_regions = false
# Whether or not to allow players to create other regions that overlap this region.
# "owner" - only allow owners to overlap this (default)
# "member" - allow members and owners to overlap this region type. (useful for city plots)
# "all" - allow all players to overlap this region type.
# "none" - no players, not even the owners of the region can overlap it
# allow_overlap_unowned_regions does not need to be true for this to work.
allow_other_regions_to_overlap = "owner"
# Whether or not to allow this regions created with this block to merge with other regions
# allow_merging_regions must be set to true in config.toml
allow_merging = true
# Allowed types of regions to merge into (referred to by alias)
# Be sure to add the alias of this current region type to allow merging with it ex. ["64"]
# Add "all" if you want to allow this region to merge into any region
allowed_merging_into_types = ["all"]
# Enables "chunk snapping mode", where the region boundaries will be determined by the chunk the block is in, and the
# chunk_radius (how many chunks away from the center chunk).
# Allows players to not have to worry about the exact placement of their block, and removes the issue of messy overlapping
# regions (as they all conform to chunk boundaries).
# Set to -1 to disable, and any number larger than or equal to 1 to enable.
# Note: If enabled, x_radius and z_radius will be ignored!
chunk_radius = -1

[block_data]
# Name given to protection block when obtained with /ps give or /ps get
# Also affects custom crafted items (see custom_recipe)
# Leave as '' for no name
display_name = ""
# Lore given to protection block when obtained with /ps give or /ps get
# Also affects custom crafted items (see custom_recipe)
# Leave as [] for no lore
lore = []
# Add price when using /ps get
# Must have compatible economy plugin (requires Vault, ie. Essentials)
# Must be a decimal (ex. not 10, but 10.0)
price = 0.0
# Whether or not to allow crafting this item using a custom recipe
# Useful to allow crafting the item when restrict_obtaining is set to true
allow_craft_with_custom_recipe = false
# Specify the custom crafting recipe below
# You must fill the item spots with names from here:
# You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias
# If you want air, you can just leave the spot as ""
custom_recipe = [["", "STONE", ""], ["STONE", "GOLD_INGOT", "STONE"], ["", "STONE", ""]]
# Amount of the protection item to give when crafted
recipe_amount = 1
# Whether the item should have an "glow/enchant" effect look when in a player's inventory.
enchanted_effect = false
# The custom model data of the block item, useful for resource packs. Set to -1 to disable.
custom_model_data = -1

[economy]
# Taxes must be enabled in config.toml first (tax_enabled)
# The amount to tax the region per tax cycle.
# Must be a decimal (ex. not 10, but 10.0)
tax_amount = 0.0
# The amount of seconds between tax cycles. Set to -1 to disable taxes.
tax_period = -1
# Amount of time to pay taxes in seconds after tax cycle before there is punishment.
tax_payment_time = 86400
# Automatically set the player that created the region as the taxpayer.
start_with_tax_autopay = true
# What role tenants should be added as (for rents). It can either be "owner" or "member".
tenant_rent_role = "member"
# Should the landlords of rented out regions still be an owner while it is rented out?
landlord_still_owner = true

[behaviour]
# Hide protection stone right away when placed?
auto_hide = false
# Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true
auto_merge = false
# Disable returning the block when removed/unclaimed?
no_drop = true
# Prevents piston pushing of the block. Recommended to keep as true.
prevent_piston_push = true
# Prevents the block from being destroyed when exploded.
# Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed)
prevent_explode = false
# Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers.
# prevent_explode must be false for this to work.
destroy_region_when_explode = true
# Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops
# This was the old behaviour to prevent natural obtaining of the protection stone.
# Recommended to keep false if "Restrict Obtaining" (the new way) is true
prevent_silk_touch = true
# Set cost for when a protection block is placed (separate from /ps get cost)
cost_to_place = 0.0
# Allow protect block item to be smelt in furnaces
allow_smelt_item = true
# Allows the protection block to be used in crafting recipes
# You may want it set to false to prevent players decomposing its elements
allow_use_in_crafting = false

[player]
# Whether or not to allow breaking the protection block with a shift-right click
# Useful if the protection block is unbreakable (bedrock, command block), etc.
allow_shift_right_break = true
# Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit)
# Does not prevent entry, use the flag "entry deny" for preventing entry.
# Bypass with protectionstones.tp.bypasstp
prevent_teleport_in = false
# Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0.
# Option to teleport only if player stands still.
# Can override with permission protectionstones.tp.bypasswait
no_moving_when_tp_waiting = true
tp_waiting_seconds = 0
# Whether or not to prevent obtaining this block through /ps get.
# Ignored with protectionstones.admin
prevent_ps_get = false
# Whether or not to prevent this region type from showing up in /ps home, and allowing teleport.
# Note: admins can still use /ps tp to this region type
prevent_ps_home = false
# Extra permission required to place this specific protection block (you still need protectionstones.create)
# Also applies to /ps get (you still need protectionstones.get)
# '' for no extra permission
permission = ""

[event]
# Events section
#
Код:
~~~~~~~~~~~
    # For each line on events, it is the format 'type: action'
    # The following are accepted types:
    # player_command - Execute command by player that caused event (won't execute if not applicable)
    # console_command - Execute command by console
    # message - Send message to player or console if applicable (colour support with &)
    # global_message - Send message to all players and console (colour support with &)
    # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Whether or not to enable event tracking (API events will still be enabled)
enable = false
# Execute commands when a region is created (ex. player place protection block)
# Variables: %player%, %region%, %block_x%, %block_y%, %block_z%
on_region_create = ["global_message: &l%player% created the region %region%!"]
# Execute commands when a region is destroyed (ex. when player destroy protection block)
# Variables: %player%, %region%, %block_x%, %block_y%, %block_z%
on_region_destroy = ["console_command: say %player% has destroyed region %region%!"]
 
# Define your protection block below
# Use block type from here:
# --------------------------------------------------------------------------------------------------
# If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch")
# To use custom player heads, you need the base64 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:".
# To use UUIDs for player heads, go to and copy the value from the "value" field not including quotes.
# When you have the value, you can set the type to "PLAYER_HEAD:value"
type = "ANCIENT_DEBRIS"
# Another way to refer to the protection stone
# Can be used for /ps give and /ps get
# Must be one word (no spaces)
alias = "16"
# Description of the protection block type
# Shows up in /ps get menu
description = "16 block radius protection zone."
# Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes.
# Other ways to obtain this block (ex. mining) will not work as a protection stone.
# Useful to allow the protection block to only be obtained from a shop or command.
# Set to "false" if you want to allow players to obtain a protection stone naturally
restrict_obtaining = false
# Enable or disable the use of this protection stone in specific worlds
# "blacklist" mode prevents this protect block from being used in the worlds in "worlds"
# "whitelist" mode allows this protect block to only be used in the worlds in "worlds"
# Can be overriden with protectionstones.admin permission (including OP)!
world_list_type = "blacklist"
worlds = ["spawn", "exampleworld2"]
# Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist)
# The block will place normally, without PS behaviour.
prevent_block_place_in_restricted_world = true
# Whether or not to allow the block to be placed in the wild.
# If set to false, the protection block can only be placed in existing regions.
allow_placing_in_wild = true
# Whether or not to allow the block to bypass the WorldGuard passthrough flag.
# This allows the protection block to be placed even if WorldGuard prevents block placing in the wild.
placing_bypasses_wg_passthrough = true

[region]
# Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region
# You will probably have to change this between blocks, since the region sizes will be different
# Set to -1 for no minimum, but will still check for overlapping regions
distance_between_claims = -1
# Protection radius of block (radius of 64 -> 129 x 129 region)
# Set y_radius to -1 if you want it to protect from sky to bedrock. If this doesn't appear to work set it to 256.
# y_radius must be -1 if you are allowing the region to be merged ("allow_merging" option)
x_radius = 16
y_radius = 16
z_radius = 16
# Offset the protection block
# If you would like to make the protection block not be at the center of new regions, you can offset it here
# ex. x_offset = 64, y_offset = 0, z_offset = 64 would make it at the corner of a created region
x_offset = 0
y_offset = 0
z_offset = 0
# How many blocks to offset the default location of /ps home from the protection block
home_x_offset = 0.0
home_y_offset = 1.0
home_z_offset = 0.0
# Specify the default flags to be set when a new protected region is created.
# Can use -g [group] before the flag to set group flags (ex. -g members pvp deny).
# Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell).
flags = ["tnt allow","creeper-explosion allow","other-explosion allow","wither-damage allow","ghast-fireball allow"]
# List all the flags that can be set by region owners.
# If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group)
# "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks.
allowed_flags = ["build","block-place","block-break","interact","use","chest-access"]
# Which flags to hide from /ps info
hidden_flags_from_info = ["ps-merged-regions", "ps-merged-regions-types", "ps-block-material", "ps-price", "ps-landlord", "ps-tenant", "ps-rent-period", "ps-rent-last-paid", "ps-for-sale", "ps-rent-settings", "ps-tax-payments-due", "ps-tax-last-payment-added", "ps-tax-autopayer"]
# Default priority type for this block type protection stone
priority = 300
# Whether or not to allow creation of regions that overlap other regions you don't own
# This is dangerous, so think about this carefully if you set it to true.
allow_overlap_unowned_regions = false
# Whether or not to allow players to create other regions that overlap this region.
# "owner" - only allow owners to overlap this (default)
# "member" - allow members and owners to overlap this region type. (useful for city plots)
# "all" - allow all players to overlap this region type.
# "none" - no players, not even the owners of the region can overlap it
# allow_overlap_unowned_regions does not need to be true for this to work.
allow_other_regions_to_overlap = "owner"
# Whether or not to allow this regions created with this block to merge with other regions
# allow_merging_regions must be set to true in config.toml
allow_merging = true
# Allowed types of regions to merge into (referred to by alias)
# Be sure to add the alias of this current region type to allow merging with it ex. ["64"]
# Add "all" if you want to allow this region to merge into any region
allowed_merging_into_types = ["all"]
# Enables "chunk snapping mode", where the region boundaries will be determined by the chunk the block is in, and the
# chunk_radius (how many chunks away from the center chunk).
# Allows players to not have to worry about the exact placement of their block, and removes the issue of messy overlapping
# regions (as they all conform to chunk boundaries).
# Set to -1 to disable, and any number larger than or equal to 1 to enable.
# Note: If enabled, x_radius and z_radius will be ignored!
chunk_radius = -1

[block_data]
# Name given to protection block when obtained with /ps give or /ps get
# Also affects custom crafted items (see custom_recipe)
# Leave as '' for no name
display_name = ""
# Lore given to protection block when obtained with /ps give or /ps get
# Also affects custom crafted items (see custom_recipe)
# Leave as [] for no lore
lore = []
# Add price when using /ps get
# Must have compatible economy plugin (requires Vault, ie. Essentials)
# Must be a decimal (ex. not 10, but 10.0)
price = 0.0
# Whether or not to allow crafting this item using a custom recipe
# Useful to allow crafting the item when restrict_obtaining is set to true
allow_craft_with_custom_recipe = false
# Specify the custom crafting recipe below
# You must fill the item spots with names from here:
# You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias
# If you want air, you can just leave the spot as ""
custom_recipe = [["", "STONE", ""], ["STONE", "GOLD_INGOT", "STONE"], ["", "STONE", ""]]
# Amount of the protection item to give when crafted
recipe_amount = 1
# Whether the item should have an "glow/enchant" effect look when in a player's inventory.
enchanted_effect = false
# The custom model data of the block item, useful for resource packs. Set to -1 to disable.
custom_model_data = -1

[economy]
# Taxes must be enabled in config.toml first (tax_enabled)
# The amount to tax the region per tax cycle.
# Must be a decimal (ex. not 10, but 10.0)
tax_amount = 0.0
# The amount of seconds between tax cycles. Set to -1 to disable taxes.
tax_period = -1
# Amount of time to pay taxes in seconds after tax cycle before there is punishment.
tax_payment_time = 86400
# Automatically set the player that created the region as the taxpayer.
start_with_tax_autopay = true
# What role tenants should be added as (for rents). It can either be "owner" or "member".
tenant_rent_role = "member"
# Should the landlords of rented out regions still be an owner while it is rented out?
landlord_still_owner = true

[behaviour]
# Hide protection stone right away when placed?
auto_hide = false
# Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true
auto_merge = false
# Disable returning the block when removed/unclaimed?
no_drop = true
# Prevents piston pushing of the block. Recommended to keep as true.
prevent_piston_push = true
# Prevents the block from being destroyed when exploded.
# Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed)
prevent_explode = false
# Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers.
# prevent_explode must be false for this to work.
destroy_region_when_explode = true
# Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops
# This was the old behaviour to prevent natural obtaining of the protection stone.
# Recommended to keep false if "Restrict Obtaining" (the new way) is true
prevent_silk_touch = true
# Set cost for when a protection block is placed (separate from /ps get cost)
cost_to_place = 0.0
# Allow protect block item to be smelt in furnaces
allow_smelt_item = true
# Allows the protection block to be used in crafting recipes
# You may want it set to false to prevent players decomposing its elements
allow_use_in_crafting = false

[player]
# Whether or not to allow breaking the protection block with a shift-right click
# Useful if the protection block is unbreakable (bedrock, command block), etc.
allow_shift_right_break = true
# Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit)
# Does not prevent entry, use the flag "entry deny" for preventing entry.
# Bypass with protectionstones.tp.bypasstp
prevent_teleport_in = false
# Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0.
# Option to teleport only if player stands still.
# Can override with permission protectionstones.tp.bypasswait
no_moving_when_tp_waiting = true
tp_waiting_seconds = 0
# Whether or not to prevent obtaining this block through /ps get.
# Ignored with protectionstones.admin
prevent_ps_get = false
# Whether or not to prevent this region type from showing up in /ps home, and allowing teleport.
# Note: admins can still use /ps tp to this region type
prevent_ps_home = false
# Extra permission required to place this specific protection block (you still need protectionstones.create)
# Also applies to /ps get (you still need protectionstones.get)
# '' for no extra permission
permission = ""

[event]
# Events section
#
Код:
~~~~~~~~~~~
    # For each line on events, it is the format 'type: action'
    # The following are accepted types:
    # player_command - Execute command by player that caused event (won't execute if not applicable)
    # console_command - Execute command by console
    # message - Send message to player or console if applicable (colour support with &)
    # global_message - Send message to all players and console (colour support with &)
    # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Whether or not to enable event tracking (API events will still be enabled)
enable = false
# Execute commands when a region is created (ex. player place protection block)
# Variables: %player%, %region%, %block_x%, %block_y%, %block_z%
on_region_create = ["global_message: &l%player% created the region %region%!"]
# Execute commands when a region is destroyed (ex. when player destroy protection block)
# Variables: %player%, %region%, %block_x%, %block_y%, %block_z%
on_region_destroy = ["console_command: say %player% has destroyed region %region%!"]
а файлом скинуть можешь?
 
если что на кастомные тнт я использую nntnt
Вам необходимо зарегистрироваться для просмотра изображений-вложений

сюда добавить флаги на взаимодействие.
ancient_debris - не уничтожается тнт.
 
Вам необходимо зарегистрироваться для просмотра изображений-вложений

сюда добавить флаги на взаимодействие.
ancient_debris - не уничтожается тнт
флаги на взаимодействие это чтобы игроки могли пользоваться
 
Последнее редактирование:
Ну ты можешь их написать я просто в флагах плохо знаю
 
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