НЕ ЗАПУСКАЕТ ВЕЛОСИТИ JAVA 17

doonchik

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Разрешается выкладывание кода, файлов конфигураций, логов и т.д. только под BB-код CODE
Hosting-Minecraft: Определяем версию Java
java version "21.0.2" 2024-01-16 LTS
Java(TM) SE Runtime Environment (build 21.0.2+13-LTS-58)
Java HotSpot(TM) 64-Bit Server VM (build 21.0.2+13-LTS-58, mixed mode, sharing)
Hosting-Minecraft: java -Xms128M -XX:MaxRAMPercentage=95.0 -Dsip=95.216.92.67 -Dspt=25996 -XX:+UseSerialGC -Duser.timezone=Europe/Warsaw -jar -Dfile.encoding=UTF-8 server.jar
[10:56:06 INFO]: Booting up Velocity 3.4.0-SNAPSHOT (git-1db8c8c6-b458)...
[10:56:06 INFO]: Loading localizations...
[10:56:06 INFO]: Connections will use epoll channels, libdeflate (Linux x86_64) compression, OpenSSL 1.1.x (Linux x86_64) ciphers
[10:56:06 WARN]: The proxy is running in offline mode! This is a security risk and you will NOT receive any support!
[10:56:06 INFO]: Loading plugins...
[10:56:06 INFO]: Loaded 1 plugins
[10:56:06 ERROR]: Can't bind to /95.216.92.67:25996
io.netty.channel.unix.Errors$NativeIoException: bind(..) failed: Cannot assign requested address
[10:56:06 INFO]: Done (0.93s)!
....[10:59:02 INFO]: Shutting down the proxy...
....
Hosting-Minecraft: Сервер помечен как выключенный
Hosting-Minecraft: Проверка использования дискового пространства на сервере, это может занять несколько секунд...
Hosting-Minecraft: Обновление конфигурационных файлов процесса...
Hosting-Minecraft: Проверка прав доступа к файлам, это может занять несколько секунд...
Hosting-Minecraft: Сервер находится в процессе запуска
Hosting-Minecraft: Загрузка образа контейнера, это может занять несколько секунд...
Hosting-Minecraft: Завершено получение образа контейнера
Hosting-Minecraft: Определяем версию Java
openjdk version "17.0.11" 2024-04-16
OpenJDK Runtime Environment Temurin-17.0.11+9 (build 17.0.11+9)
OpenJDK 64-Bit Server VM Temurin-17.0.11+9 (build 17.0.11+9, mixed mode, sharing)
Hosting-Minecraft: java -Xms128M -XX:MaxRAMPercentage=95.0 -Dsip=95.216.92.67 -Dspt=25996 -XX:+UseSerialGC -Duser.timezone=Europe/Warsaw -jar -Dfile.encoding=UTF-8 server.jar
[10:59:05 INFO]: Booting up Velocity 3.4.0-SNAPSHOT (git-1db8c8c6-b458)...
[10:59:06 INFO]: Loading localizations...
[10:59:06 INFO]: Connections will use epoll channels, libdeflate (Linux x86_64) compression, OpenSSL 3.x.x (Linux x86_64) ciphers
[10:59:06 WARN]: The proxy is running in offline mode! This is a security risk and you will NOT receive any support!
[10:59:06 INFO]: Loading plugins...
[10:59:06 INFO]: Loaded 1 plugins
[10:59:06 ERROR]: Can't bind to /95.216.92.67:25996
io.netty.channel.unix.Errors$NativeIoException: bind(..) failed: Cannot assign requested address
[10:59:06 INFO]: Velocity and some of its plugins collect metrics and send them to bStats ( ).
[10:59:06 INFO]: bStats collects some basic information for plugin authors, like how many people use
[10:59:06 INFO]: their plugin and their total player count. It's recommended to keep bStats enabled, but
[10:59:06 INFO]: if you're not comfortable with this, you can opt-out by editing the config.txt file in
[10:59:06 INFO]: the '/plugins/bStats/' folder and setting enabled to false.
[10:59:06 INFO]: Done (1s)!
 
offtop почему этим мусором кто-то вообще пользуется


[10:59:06 ERROR]: Can't bind to /95.216.92.67:25996
io.netty.channel.unix.Errors$NativeIoException: bind(..) failed: Cannot assign requested address
А вот собственно и причина, вы точно правильно настроили порт и IP в конфиге (velocity.toml)? Он должен быть 0.0.0.0
 
Вот:
config-version = "2.7"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
bind = "95.216.92.67:25996"

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>A Velocity Server"

# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500

# Should we authenticate players with Mojang? By default, this is on.
online-mode = false

# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "modern"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"

# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = true

# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
# will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response.
# The first server in your try list (or forced host) with a mod list will be
# used. If no backend servers can be contacted, Velocity won't display any
# mod information.
# - "description": Uses the description and mod list from the backend server. The first
# server in the try (or forced host) list that responds is used for the
# description and mod list.
# - "all": Uses the backend server's response as the proxy response. The Velocity
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
Hub = "135.181.126.170:25701"
anka = "107.161.154.161:25705"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"Hub"
]

[forced-hosts]
# Configure your forced hosts here.
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256

# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1

# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000

# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000

# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000

# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false

# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false

# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true

# Shows ping requests to the proxy from clients.
show-ping-requests = false

# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true

# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true

# Enables the logging of commands
log-command-executions = false

# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true

# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false

[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false

# If query is enabled, on what port should the query protocol listen on?
port = 25996

# This is the map name that is reported to the query services.
map = "Velocity"

# Whether plugins should be shown in query response by default or not
show-plugins = false
Объединено

offtop почему этим мусором кто-то вообще пользуется



А вот собственно и причина, вы точно правильно настроили порт и IP в конфиге (velocity.toml)? Он должен быть 0.0.0.0
Вот:
config-version = "2.7"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
bind = "95.216.92.67:25996"

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>A Velocity Server"

# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500

# Should we authenticate players with Mojang? By default, this is on.
online-mode = false

# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "modern"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"

# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = true

# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
# will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response.
# The first server in your try list (or forced host) with a mod list will be
# used. If no backend servers can be contacted, Velocity won't display any
# mod information.
# - "description": Uses the description and mod list from the backend server. The first
# server in the try (or forced host) list that responds is used for the
# description and mod list.
# - "all": Uses the backend server's response as the proxy response. The Velocity
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
Hub = "135.181.126.170:25701"
anka = "107.161.154.161:25705"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"Hub"
]

[forced-hosts]
# Configure your forced hosts here.
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256

# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1

# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000

# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000

# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000

# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false

# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false

# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true

# Shows ping requests to the proxy from clients.
show-ping-requests = false

# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true

# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true

# Enables the logging of commands
log-command-executions = false

# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true

# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false

[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false

# If query is enabled, on what port should the query protocol listen on?
port = 25996

# This is the map name that is reported to the query services.
map = "Velocity"

# Whether plugins should be shown in query response by default or not
show-plugins = false
 
Последнее редактирование:
Вот ошибка:
Нарушен синтаксис, пропущено двоеточие. Необходимо поставить ":". Место ошибки: Строка 4, в случае с многострочной ошибкой - она может быть допущена с 3 по 4 строку. 1 | config-version = "2.7" 2 | 3 | # What port should the proxy be ... 4 | bind = "95.216.92.67:25996"-----^ 5 | 6 | # What should be the MOTD? This ...\
но где иммено это
 
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