# DO NOT change this value or your config may be corrupted
generated-by-version: "11.1.0.7.1025"
# Should debug messages be sent to the console?
# This option should be enabled if you are reporting an error or bug.
# Default: false
debug-mode: false
# Should CombatLogX check for updates on SpigotMC?
# CombatLogX will only inform you that an update exists, it does not download any jar files.
# Default: true
update-checker: true
# These are toggles for the different broadcast messages
broadcast:
on-load: true
on-enable: true
on-disable: true
# This is a list of worlds that CombatLogX will ignore when tagging players.
# World names are case-sensitive. "world" is not the same as "WoRlD"
# Make sure you are not using the world aliases from Multiverse
disabled-world-list:
- "disabled_world_1"
- "DiSaBlEd_WoRlD_2"
# This option changes the 'disabled-world-list' to a list of enabled worlds.
# You can use this when you have fewer combat worlds than disabled worlds.
# Default: false
disabled-world-list-inverted: false
# CombatLogX can link pets, such as wolves, cats, and other animals that can be tamed, to their owner.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-pets: true
# CombatLogX can link projectiles, such as arrows from skeletons, to their shooter.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-projectiles: true
# Which projectiles will be ignored when the 'link-projectiles' option is enabled?
# If 'link-projectiles' is false, all projectiles will be ignored.
# You can find a list of valid projectile types on the Spigot javadocs:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
ignored-projectiles:
- EGG
- ENDER_PEARL
- SNOWBALL
# CombatLogX can link a fishing rod to the entity that cast it.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-fishing-rod: true
# CombatLogX can sometimes link TNT to the entity that caused it to explode.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-tnt: true
timer:
# CombatLogX has two different types of timers that you can select.
#
# GLOBAL:
# Every player will be tagged for the length of the 'default-timer' value.
#
# PERMISSION:
# Each player will be tagged for a different amount of time based on a permission.
# Permission Format: "combatlogx.timer.<seconds>"
# Permission Example: "combatlogx.timer.30"
# Any player that does not have a permission will be tagged with the 'default-timer' value.
#
# Default: GLOBAL
type: GLOBAL
# This is the default amount of time that players will be tagged (in seconds).
# This value will be used if the timer type is GLOBAL or if a permission cannot be detected.
# Default: 10
default-timer: 16
# Which permission will prevent players from being tagged into combat?
# You must add this permission manually.
# OPs do not have this permission by default.
#
# Setting the value of this option to "" will disable the bypass feature.
# Default: "combatlogx.bypass"
bypass-permission: "combatlogx.bypass"
# Should CombatLogX tag players when they shoot themselves with a projectile?
# Default: false
self-combat: false
# Should CombatLogX remove players from combat when they are killed?
# Default: true
untag-on-death: true
# Should CombatLogX remove players from combat when their enemy is killed?
# This also removed combat if the enemy is a creeper and decides to explode.
# Default: true
untag-on-enemy-death: true
# Should CombatLogX attempt to remove any damage cooldown effects from players during login and teleport events?
# Default: true
remove-no-damage-cooldown: true
# How long must players wait between requests?
# This cooldown is for the `/clx request' command.
# Default: 30 (seconds)
forgive-request-cooldown: 30