Combat:
# Defines combat timer to be used in particular features
Timer: 15
# When enabled we will allow for players to be damaged in safe zone if they are tagged for pvp
safeZoneDamage: false
# If set to true, then attacked player will be included into combat mode even if he doesnt fight back
# If set to false then only attacker will be marked for pvp mode
IncludeVictim: true
# тебе это надо
Player:
# If set to true, then player who gets placed into combat mode will get its fly mode disabled
# This will disable players fly mode which will result in player dropping down and will disable option to start flying
# This can be bypassed by player performing fly command if he has access to it and commands durring combat are not blocked
# Can be bypassed with cmi.pvp.PFlyBypass permission node
DisableFlight: true
# If set to true player whose fly mode got disabled will not suffer fall damage, once
DisableFallDamage: false
# When set to true player will see boss bar message indicating how long until combat mode ends
# This only applies for pvp type combat
ShowBossBar: true
# When enabled we will show damage numbers in a form of holograms when damaging players
ShowDamageNumbers: true
DamageNumbersFormat: '&c⚔[damage]'
# Prevents damage from players with god mode enabled
# Can be bypassed with cmi.pvp.godBypass permission node
noGodDamage: true
# Informs player that he cant damage players while in god mode
noGodDamageInform: true
# When set to true players will be only able to use commands defined in the list
# This only applies for pvp type combat
BlockCommands: false
AllowedCommands:
- msg
- r
- tell
# When set to true AllowedCommands become black list which will define which commands player cant use
MakeBlackList: false