Вопрос авто перевод зачарований EnchantsSquared

quastees

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EnchantsSquared
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У меня наконец получилось установить хотя бы какой-то плагин на зачарования. Я установил плагин EnchantsSquared, но по какой-то причине, все зачарования на предметах переведены на англ. язык. Я пытался найти в конфиге и в общем во всей папке плагина что-то похожее на мою проблему, но ничего подобного там не было. Если кто-то знает как решить эту проблему, напишите пожалуйста.
 
Достал config.yml из гитхаб проекта, вот есть строчки:

YAML:
enchant_name: '&7Excavation %lv_roman%'
их переводи и перезагружай плагин.

config.yml:

YAML:
metrics: true



clean_old_enchantments: false # Some older enchantments used to apply an attribute on an item, but this caused some issues

# with other plugins. Mainly plugins that interacted with or gave items custom attributes of their own.

# If you have no such plugins, a cleanup is recommended and you should set this to "true". If you do have such plugins

# it is likely you can attempt this cleanup, but you should know what happens then:

# Setting this to true will remove the Max Health attribute from items enchanted with Vigorous, Knockback Resistance from

# item with Steady, and Armor from items with Plating. If you have item that may have these attributes, but are also capable

# of having these custom enchantments, your own custom attributes may be removed.



# Level minimum in the enchantment table before custom enchants start appearing

level_minimum: 30

# If true, custom enchanted items will also receive a cosmetic glint enchantment. This causes items to glow as if they are

# enchanted. With this enchantment, though, they cannot be put in the enchantment table any more since they are technically

# now enchanted.

enable_cosmetic_glint: true

# If true, levels will be displayed as roman numerals, otherwise regular numbers will be used

level_as_roman: true

# If true, instead of consuming 1-3 levels on enchanting, an equal amount of levels as the enchantment strength will be consumed

# (level 30 enchants will consume 30 levels)

consume_all_levels: false



# The amount of times the enchantment table will attempt to roll for custom enchantments

# This means that the higher this number, the generally more enchantments will appear on an item

# This also makes this amount the max amount of custom enchants that can appear on an item at once in an enchantment table

enchantment_table_rolls: 3

# The additional levels it'll cost to combine items with custom enchants in an anvil

enchantment_extra_cost: 2



# Disable certain core features of the plugin in case they severely clash with other plugins, or you just don't want to use them.

disable_anvil: false # Disables custom enchantments from being able to be combined in an anvil

disable_enchanting: false # Disables custom enchantments from appearing in the enchantment table

disable_trading: false # Disables villagers from trading custom enchantments

disable_fishing: false # Disables enchanted books obtained by fishing from receiving custom enchants

disable_dungeonlootgen: false # Disables enchanted books obtained from dungeon generated chests from receiving custom enchants



# The maximum amount of enchantments you're allowed to put on a tool

max_enchants: 5



# The chance for custom enchantments to appear on an item while enchanting, in %

custom_enchant_rate: 50

# The chance for an enchanted book in a librarian trade to instead be of a random custom enchantment, in %

# The enchantments appearing will appear at the same rate they would when enchanting a normal enchanted book, except

# there will always be just 1 enchantment.

custom_enchant_trade_rate_book: 33

# The same as for librarians, but for armorers, toolsmiths, or weaponsmiths. Since these villagers sell items that

# can contain several enchantments here you can configure the chance and how many custom enchants they may get.

custom_enchant_trade_rate_other: 33 # Chance for a trade to contain custom enchants in %

custom_enchant_trade_rolls_other: 2 # Max amount of times it will roll for enchants, will be at least 1.



# You get the deal, when you fish up an enchanted book it may have enchants. Here you can decide if they should also have

# custom enchants.

custom_enchant_fish_rate: 33 # Chance for a fished up enchanted book to contain custom enchants

custom_enchant_fish_rolls: 2 # Max amount of times it will roll for enchants, will be at least 1

# Same deal but with dungeon generated enchanted books

custom_enchant_dungeon_rate: 33 # Chance for a dungeon-generated enchanted book to also contain custom enchants

custom_enchant_dungeon_rolls: 3 # Max amount of times it will roll for enchants, will be at least 1



# If true, players require permissions for each individual enchant to be able to obtain them while enchanting.

# The permission for each of these will be es.enchant.(enchantment name)

# The enchantment name will be the name as written down in the config. Example: Curse of burdening will be es.enchant.curse_burden

permission_required: false



# Include rarity(weight) in /es list enchant descriptions

eslist_include_weight: true

# Include max level in /es list enchant descriptions

eslist_include_max_level: true

# Include compatible items in /es list enchant descriptions

eslist_include_compatible_items: true



# To save on performance, a player's equipment and enchantments are cached every x amount of time.

# The shorter this time, the potentially more performance heavy the plugin becomes. The longer the time,

# the less accurate equipment detection becomes. This means that with a time of, say, 10 seconds,

# a player could potentially take off an armor piece with an enchantment and the plugin would still consider them

# having said enchantment equipped for up to 10 seconds (depending on current cycle).

# This cache pretty much exclusively applies to enchantments that trigger very frequently, which mainly excludes

# held item enchantments.

cache_refresh_time: 1950 # Time is in milliseconds, default little under 2 seconds

# The cache also saves non-player entities, so if they die or despawn with equipment on the cache may get cluttered.

# Every x amount of time, the cache will be cleaned up to get rid of all invalid entities in it

cache_cleanup_delay: 600000 # Time is in milliseconds, default 10 minutes



allow_grindstone_removal: true # If false, grindstones no longer remove custom enchantments



# You may add the following properties to enchantments in case you want them to conflict with other enchantments

# incompatible_vanilla_enchantments

# incompatible_custom_enchantments

# Some enchantments already have this property, look at sunforged or crushing for examples



enchantment_configuration:

  excavation:

    description: '&8> Mines a &e2x1&8 - &e+ shaped&8 - &e3x3 area&8 instead of 1x1x1. Sneak while mining to stop this effect.'

    enchant_name: '&7Excavation %lv_roman%' # The lore applied on items, which is also used for determining item enchants

    max_level: 1 # Maximum level for this enchantment, players will be able to reach this level through the anvil

    max_level_table: 1 # Maximum level attainable through the enchantment table

    enabled: true # If disabled, enchant will not be registered at all.

    weight: 20 # The rarity of the item in weight, lower values mean less common

    book_only: false # If true, enchant will only appear on books

    sneak_disable: true # If true, players will be able to sneak to disable the excavation effect

    nerf_excavation_speed: false # If true, players will be given mining fatigue when mining with excavation.

    # This is to prevent the player from instant-mining stone with Haste II and Efficiency V

    fatigue_amplifier: 0 # The strength of mining fatigue applied to the player if nerf_excavation_speed is true

    fatigue_duration: 20 # The duration of mining fatigue applied to the player if nerf_excavation_speed is true

    area_leveling: true # If true, the area excavation clears out will scale according to level. Otherwise, excavation mines a 3x3 area

    # Level I will mine 2 blocks 1 additional block below the mined block

    # Level II will mine 5 blocks in a + shaped area

    # Level III will mine 9 blocks in a 3x3 area

    # Any level higher than this will add a row around the 3x3 area (5x5, 7x7, 9x9, etc.)

    durability_leveling: true # If true, the chance to consume durability will scale according to levels as defined below.

    # Otherwise, only durability_decay will be considered.

    # IF YOU ARE CHANGING THIS TO TRUE, ADJUST THE VALUE OF durability_decay TO 1.0

    durability_decay: 0.33 # Chance to consume 1 durability per block broken.

    durability_decay_lv: 0 # Additional chance per level to consume 1 durability per block broken IF durability_leveling is enabled

    # Note: Excavation is severely unbalanced with a durability_decay value of less than 1.

    # This is because lower values make the tool last significantly longer relatively speaking, being able to break

    # a lot more blocks a lot faster than it normally would. However, from my experience, players tend to complain their

    # tools break too fast if this value is set at 1, hence why it's set at 0.33 by default. If you have an economy on your

    # server it is recommended to keep excavation in mind when balancing it, because players WILL get a LOT of resources.

    trade_enabled: true # If true, custom enchantments will appear in villager trades

    trade_cost_base_lower: 32 # Lowest emerald cost value for a level 1 enchantment, cost is random between lower and upper value

    trade_cost_base_upper: 64 # Highest emerald cost value for a level 1 enchantment

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

      # Example: If an enchant is configured as so:

      # trade_cost_base_lower: 8

      # trade_cost_base_upper: 16

      # trade_cost_lv_lower: 4

      # trade_cost_lv_upper: 8

    # A level 1 enchant of this type would cost between 8-16 emeralds, a level 2 would cost 12-24, level 3 16-32, etc.

    icon: TNT

    is_treasure: false # If true, treasure enchantments cannot appear naturally during enchanting and only in loot, trades, and fishing.

    compatible_with:

      - AXES

      - PICKAXES

      - SHOVELS

      - HOES

    incompatible_custom_enchantments:

      - tree_feller



  telekinesis:

    description: '&8> Any drops from mined blocks are transferred directly to your inventory'

    enchant_name: '&7Telekinesis'

    prevent_item_ownership: false # If false, dropped items will only be able to be picked up by the person who mined the block. If true, they can be picked up by everyone

    enabled: true

    weight: 20

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 32

    trade_cost_base_upper: 64

    icon: ENDER_PEARL

    is_treasure: false

    compatible_with:

      - AXES

      - PICKAXES

      - SHOVELS

      - HOES



  tree_feller:

    description: '&8> Mining a tree, while sneaking, destroys the whole tree instantly'

    enchant_name: '&7Deforestation'

    enabled: true

    weight: 20

    damage_multiplier: 0.5 # Durability damage multiplier while using tree feller

    log_limit: 128 # Max amount of logs that can be broken

    break_leaves: true

    leaf_limit: 128 # Max amount of leaves that can be broken

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 32

    trade_cost_base_upper: 64

    icon: ENDER_PEARL

    is_treasure: false

    incompatible_custom_enchantments:

      - excavation



  rejuvenation:

    description: '&8> Slowly regenerates durability'

    enchant_name: '&7Rejuvenation %lv_roman%' # For enchantments that have a max level higher than 0 you can use either

    # %lv_roman% for roman numeral levels or %lv_number% for regular number levels, if you prefer lame virgin arabic numbers over epic chad roman numerals

    enabled: true

    weight: 80

    book_only: false

    max_level: 3

    max_level_table: 3

    durability_regeneration_base: 0.1 # Average durability regenerated per second at lv 1

    durability_regeneration_lv: 0.1 # Additional average durability regenerated per second per level above 1

    trade_enabled: true

    trade_cost_base_lower: 12

    trade_cost_base_upper: 24

    trade_cost_lv_lower: 6 # Additional emerald cost per extra level added to the lower base cost of an enchant

    trade_cost_lv_upper: 12 # Additional emerald cost per extra level added to the upper base cost of an enchant

    icon: ANVIL

    is_treasure: false

    compatible_with:

      - ALL

    incompatible_vanilla_enchantments:

      - mending



  lava_walker:

    description: '&8> Transforms lava under you within a radius of &e0&8-&e1&8-&e2&8 blocks into magma, at the cost of durability.'

    enchant_name: '&7Lava Walker %lv_roman%'

    enabled: true

    weight: 20

    book_only: false

    max_level: 2

    max_level_table: 2

    durability_degeneration: 0.1 # Chance per block of lava transformed to reduce 1 durability

    duration: 5000 # converted blocks last for this amount of time (in milliseconds), or -1 if infinite

    transform_into: 'MAGMA_BLOCK' # The block lava will turn into when walked over

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: LAVA_BUCKET

    is_treasure: false

    compatible_with:

      - BOOTS

    incompatible_vanilla_enchantments:

      - frost_walker



  shielding:

    description: '&8> Has a &e20&8-&e40%&8 chance to deflect projectiles that would normally hit you'

    enchant_name: '&7Shielding %lv_roman%'

    enabled: true

    weight: 40

    book_only: false

    max_level: 3

    max_level_table: 3

    deflect_chance_base: 0.2

    deflect_chance_lv: 0.1 # Chance per level to deflect a projectile

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: SHIELD

    is_treasure: false

    compatible_with:

      - CHESTPLATES



  chemical_shield:

    description: '&8> While blocking, splash potions and potion effect clouds don''t affect you. Careful, as this also blocks beneficial effects.'

    enchant_name: '&7Neutralizer'

    enabled: true

    weight: 40

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    is_treasure: false

    icon: MILK_BUCKET



  potion_potency_buff:

    description: '&8> Most potions you drink will have their duration reduced by &e20&8-&e40%&8, but have their amplifiers increased by &e50&8-&e100%'

    enchant_name: '&7Potency %lv_roman%'

    enabled: true

    weight: 10

    book_only: false

    max_level: 2

    max_level_table: 2

    amplifier_buff_base: 1.5 # The base multiplier of the amplifier of the potion effects applied on the wearer. Amplifiers are rounded downwards

    amplifier_buff_lv: 0.5 # Additional multiplier added to the base per level (I = 1.5x, II = 2x, III = 2.5x)

    duration_buff_base: 0.8 # The base duration bonus added onto the potion effect duration

    duration_buff_lv: -0.2 # Additional duration per level added onto the potion effect duration

    duration_minimum: 0.2 # Minimum fraction of the original potion duration. No matter how high the level, it can never go below this.

    # Both duration_buff_base and duration_buff_lv can be decimal numbers, if whole numbers are used it will add this

    # number onto the duration in game ticks (20 = 1 second). If decimal numbers are used it will multiply the potion

    # effect duration with this number and round downwards. Ex: duration_buff_base of 1.5 will increase a buff

    # duration from 6 seconds to 9 seconds with an enchant strength of I.

    # With a duration_buff_lv of 0.5 this is added on top of 1.5 and will double the duration from 6 seconds to 12

    # seconds with an enchant strength of II.

    # If duration_buff_base is set to 40, it will add a flat 2 seconds to the potion effect duration.

    # Both values have to be either decimals or whole numbers, if you use a mix of both an error will be shown on startup.

    exceptions: # The following potion effects cannot be amplified

      - RESISTANCE

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 16

    trade_cost_lv_upper: 32

    icon: GLOWSTONE_DUST

    is_treasure: false

    compatible_with:

      - CHESTPLATES

      - ELYTRA



  steady:

    description: '&8> Reduces knockback taken by &e20&8-&e40%'

    enchant_name: '&7Steady %lv_roman%'

    enabled: true

    weight: 40

    book_only: false

    max_level: 2

    max_level_table: 2

    knockback_reduction_lv: 0.2 # Knockback reduced per level

    trade_enabled: true

    trade_cost_base_lower: 12

    trade_cost_base_upper: 24

    trade_cost_lv_lower: 6

    trade_cost_lv_upper: 12

    icon: IRON_BOOTS

    is_treasure: false

    compatible_with:

      - LEGGINGS



  illuminated:

    description: '&8> Shift-Right click with a pickaxe on an empty surface to place a torch at the cost of &e3 &8durability'

    enchant_name: '&7Illuminated'

    enabled: true

    weight: 40

    book_only: false

    durability_cost: 9 # Durability consumed when a torch is placed

    use_unbreaking: false # If false, the durability cost will always be deducted. If true, the chance to use durability

    # is reduced.

    cooldown: 100 # Cooldown in ticks

    cooldown_message: '&cCooldown: {cooldown}s' # Message sent to player if torch placement is on cooldown

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    is_treasure: false

    icon: TORCH



  auto_replant:

    description: '&8> Right click with a hoe on a fully grown crop to instantly harvest and replant it'

    enchant_name: '&7Harvesting'

    enabled: true

    weight: 80

    ignore_break_permission: false # If true, the player will not need break permissions to harvest a crop with this enchantment.

    # Doing so may not produce accurate drops if you have plugins interacting with crop loot

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 48

    is_treasure: false

    icon: DIAMOND_HOE



  kinship:

    description: '&8> If the pickaxe matches the material of the ore you''re mining, some durability is restored. &estone:0.05-0.1-0.15&8, &eiron:1-2-3&8, &ediamond:10-20-30&8, &enetherite:50-100-150'

    enchant_name: '&7Kinship %lv_roman%'

    enabled: true

    weight: 80

    book_only: false

    max_level: 3

    max_level_table: 3

    durability_regen_netherite: 50 # Durability regenerated when mining netherite ore with a netherite pickaxe per level

    durability_regen_diamond: 10 # Durability regenerated when mining diamond ore with a diamond pickaxe per level

    durability_regen_iron: 1 # Durability regenerated when mining iron ore with a iron pickaxe per level

    durability_regen_gold: 3 # Durability regenerated when mining (probably nether) gold ore with a gold pickaxe per level

    durability_regen_stone: 0.05 # Durability regenerated when mining stone with a stone pickaxe per level

    fraction_regen: false # If true, kinship will repair a fraction of the durability instead of a flat amount

    trade_enabled: true

    trade_cost_base_lower: 8

    trade_cost_base_upper: 16

    trade_cost_lv_lower: 4

    trade_cost_lv_upper: 8

    is_treasure: false

    icon: DIAMOND_PICKAXE



  metabolism:

    description: '&8> Slowly regenerates hunger points while moving'

    enchant_name: '&7Metabolism %lv_roman%'

    enabled: true

    weight: 80

    book_only: false

    max_level: 2

    max_level_table: 2

    saturation_limit: 5 # Maximum amount of saturation points regenerated if player has 10 full hunger bars

    hunger_regeneration_base: 0.04 # chance per second to regenerate 1 hunger

    hunger_regeneration_lv: 0.03 # additional chance per second to regenerate 1 hunger per level

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: GOLDEN_CARROT

    is_treasure: false

    compatible_with:

      - HELMETS

      - CHESTPLATES

      - LEGGINGS

      - BOOTS



  vigorous:

    reset_health: false # Vigorous recently went through a signifi
 
Достал config.yml из гитхаб проекта, вот есть строчки:

YAML:
enchant_name: '&7Excavation %lv_roman%'
их переводи и перезагружай плагин.

config.yml:

YAML:
metrics: true



clean_old_enchantments: false # Some older enchantments used to apply an attribute on an item, but this caused some issues

# with other plugins. Mainly plugins that interacted with or gave items custom attributes of their own.

# If you have no such plugins, a cleanup is recommended and you should set this to "true". If you do have such plugins

# it is likely you can attempt this cleanup, but you should know what happens then:

# Setting this to true will remove the Max Health attribute from items enchanted with Vigorous, Knockback Resistance from

# item with Steady, and Armor from items with Plating. If you have item that may have these attributes, but are also capable

# of having these custom enchantments, your own custom attributes may be removed.



# Level minimum in the enchantment table before custom enchants start appearing

level_minimum: 30

# If true, custom enchanted items will also receive a cosmetic glint enchantment. This causes items to glow as if they are

# enchanted. With this enchantment, though, they cannot be put in the enchantment table any more since they are technically

# now enchanted.

enable_cosmetic_glint: true

# If true, levels will be displayed as roman numerals, otherwise regular numbers will be used

level_as_roman: true

# If true, instead of consuming 1-3 levels on enchanting, an equal amount of levels as the enchantment strength will be consumed

# (level 30 enchants will consume 30 levels)

consume_all_levels: false



# The amount of times the enchantment table will attempt to roll for custom enchantments

# This means that the higher this number, the generally more enchantments will appear on an item

# This also makes this amount the max amount of custom enchants that can appear on an item at once in an enchantment table

enchantment_table_rolls: 3

# The additional levels it'll cost to combine items with custom enchants in an anvil

enchantment_extra_cost: 2



# Disable certain core features of the plugin in case they severely clash with other plugins, or you just don't want to use them.

disable_anvil: false # Disables custom enchantments from being able to be combined in an anvil

disable_enchanting: false # Disables custom enchantments from appearing in the enchantment table

disable_trading: false # Disables villagers from trading custom enchantments

disable_fishing: false # Disables enchanted books obtained by fishing from receiving custom enchants

disable_dungeonlootgen: false # Disables enchanted books obtained from dungeon generated chests from receiving custom enchants



# The maximum amount of enchantments you're allowed to put on a tool

max_enchants: 5



# The chance for custom enchantments to appear on an item while enchanting, in %

custom_enchant_rate: 50

# The chance for an enchanted book in a librarian trade to instead be of a random custom enchantment, in %

# The enchantments appearing will appear at the same rate they would when enchanting a normal enchanted book, except

# there will always be just 1 enchantment.

custom_enchant_trade_rate_book: 33

# The same as for librarians, but for armorers, toolsmiths, or weaponsmiths. Since these villagers sell items that

# can contain several enchantments here you can configure the chance and how many custom enchants they may get.

custom_enchant_trade_rate_other: 33 # Chance for a trade to contain custom enchants in %

custom_enchant_trade_rolls_other: 2 # Max amount of times it will roll for enchants, will be at least 1.



# You get the deal, when you fish up an enchanted book it may have enchants. Here you can decide if they should also have

# custom enchants.

custom_enchant_fish_rate: 33 # Chance for a fished up enchanted book to contain custom enchants

custom_enchant_fish_rolls: 2 # Max amount of times it will roll for enchants, will be at least 1

# Same deal but with dungeon generated enchanted books

custom_enchant_dungeon_rate: 33 # Chance for a dungeon-generated enchanted book to also contain custom enchants

custom_enchant_dungeon_rolls: 3 # Max amount of times it will roll for enchants, will be at least 1



# If true, players require permissions for each individual enchant to be able to obtain them while enchanting.

# The permission for each of these will be es.enchant.(enchantment name)

# The enchantment name will be the name as written down in the config. Example: Curse of burdening will be es.enchant.curse_burden

permission_required: false



# Include rarity(weight) in /es list enchant descriptions

eslist_include_weight: true

# Include max level in /es list enchant descriptions

eslist_include_max_level: true

# Include compatible items in /es list enchant descriptions

eslist_include_compatible_items: true



# To save on performance, a player's equipment and enchantments are cached every x amount of time.

# The shorter this time, the potentially more performance heavy the plugin becomes. The longer the time,

# the less accurate equipment detection becomes. This means that with a time of, say, 10 seconds,

# a player could potentially take off an armor piece with an enchantment and the plugin would still consider them

# having said enchantment equipped for up to 10 seconds (depending on current cycle).

# This cache pretty much exclusively applies to enchantments that trigger very frequently, which mainly excludes

# held item enchantments.

cache_refresh_time: 1950 # Time is in milliseconds, default little under 2 seconds

# The cache also saves non-player entities, so if they die or despawn with equipment on the cache may get cluttered.

# Every x amount of time, the cache will be cleaned up to get rid of all invalid entities in it

cache_cleanup_delay: 600000 # Time is in milliseconds, default 10 minutes



allow_grindstone_removal: true # If false, grindstones no longer remove custom enchantments



# You may add the following properties to enchantments in case you want them to conflict with other enchantments

# incompatible_vanilla_enchantments

# incompatible_custom_enchantments

# Some enchantments already have this property, look at sunforged or crushing for examples



enchantment_configuration:

  excavation:

    description: '&8> Mines a &e2x1&8 - &e+ shaped&8 - &e3x3 area&8 instead of 1x1x1. Sneak while mining to stop this effect.'

    enchant_name: '&7Excavation %lv_roman%' # The lore applied on items, which is also used for determining item enchants

    max_level: 1 # Maximum level for this enchantment, players will be able to reach this level through the anvil

    max_level_table: 1 # Maximum level attainable through the enchantment table

    enabled: true # If disabled, enchant will not be registered at all.

    weight: 20 # The rarity of the item in weight, lower values mean less common

    book_only: false # If true, enchant will only appear on books

    sneak_disable: true # If true, players will be able to sneak to disable the excavation effect

    nerf_excavation_speed: false # If true, players will be given mining fatigue when mining with excavation.

    # This is to prevent the player from instant-mining stone with Haste II and Efficiency V

    fatigue_amplifier: 0 # The strength of mining fatigue applied to the player if nerf_excavation_speed is true

    fatigue_duration: 20 # The duration of mining fatigue applied to the player if nerf_excavation_speed is true

    area_leveling: true # If true, the area excavation clears out will scale according to level. Otherwise, excavation mines a 3x3 area

    # Level I will mine 2 blocks 1 additional block below the mined block

    # Level II will mine 5 blocks in a + shaped area

    # Level III will mine 9 blocks in a 3x3 area

    # Any level higher than this will add a row around the 3x3 area (5x5, 7x7, 9x9, etc.)

    durability_leveling: true # If true, the chance to consume durability will scale according to levels as defined below.

    # Otherwise, only durability_decay will be considered.

    # IF YOU ARE CHANGING THIS TO TRUE, ADJUST THE VALUE OF durability_decay TO 1.0

    durability_decay: 0.33 # Chance to consume 1 durability per block broken.

    durability_decay_lv: 0 # Additional chance per level to consume 1 durability per block broken IF durability_leveling is enabled

    # Note: Excavation is severely unbalanced with a durability_decay value of less than 1.

    # This is because lower values make the tool last significantly longer relatively speaking, being able to break

    # a lot more blocks a lot faster than it normally would. However, from my experience, players tend to complain their

    # tools break too fast if this value is set at 1, hence why it's set at 0.33 by default. If you have an economy on your

    # server it is recommended to keep excavation in mind when balancing it, because players WILL get a LOT of resources.

    trade_enabled: true # If true, custom enchantments will appear in villager trades

    trade_cost_base_lower: 32 # Lowest emerald cost value for a level 1 enchantment, cost is random between lower and upper value

    trade_cost_base_upper: 64 # Highest emerald cost value for a level 1 enchantment

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

      # Example: If an enchant is configured as so:

      # trade_cost_base_lower: 8

      # trade_cost_base_upper: 16

      # trade_cost_lv_lower: 4

      # trade_cost_lv_upper: 8

    # A level 1 enchant of this type would cost between 8-16 emeralds, a level 2 would cost 12-24, level 3 16-32, etc.

    icon: TNT

    is_treasure: false # If true, treasure enchantments cannot appear naturally during enchanting and only in loot, trades, and fishing.

    compatible_with:

      - AXES

      - PICKAXES

      - SHOVELS

      - HOES

    incompatible_custom_enchantments:

      - tree_feller



  telekinesis:

    description: '&8> Any drops from mined blocks are transferred directly to your inventory'

    enchant_name: '&7Telekinesis'

    prevent_item_ownership: false # If false, dropped items will only be able to be picked up by the person who mined the block. If true, they can be picked up by everyone

    enabled: true

    weight: 20

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 32

    trade_cost_base_upper: 64

    icon: ENDER_PEARL

    is_treasure: false

    compatible_with:

      - AXES

      - PICKAXES

      - SHOVELS

      - HOES



  tree_feller:

    description: '&8> Mining a tree, while sneaking, destroys the whole tree instantly'

    enchant_name: '&7Deforestation'

    enabled: true

    weight: 20

    damage_multiplier: 0.5 # Durability damage multiplier while using tree feller

    log_limit: 128 # Max amount of logs that can be broken

    break_leaves: true

    leaf_limit: 128 # Max amount of leaves that can be broken

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 32

    trade_cost_base_upper: 64

    icon: ENDER_PEARL

    is_treasure: false

    incompatible_custom_enchantments:

      - excavation



  rejuvenation:

    description: '&8> Slowly regenerates durability'

    enchant_name: '&7Rejuvenation %lv_roman%' # For enchantments that have a max level higher than 0 you can use either

    # %lv_roman% for roman numeral levels or %lv_number% for regular number levels, if you prefer lame virgin arabic numbers over epic chad roman numerals

    enabled: true

    weight: 80

    book_only: false

    max_level: 3

    max_level_table: 3

    durability_regeneration_base: 0.1 # Average durability regenerated per second at lv 1

    durability_regeneration_lv: 0.1 # Additional average durability regenerated per second per level above 1

    trade_enabled: true

    trade_cost_base_lower: 12

    trade_cost_base_upper: 24

    trade_cost_lv_lower: 6 # Additional emerald cost per extra level added to the lower base cost of an enchant

    trade_cost_lv_upper: 12 # Additional emerald cost per extra level added to the upper base cost of an enchant

    icon: ANVIL

    is_treasure: false

    compatible_with:

      - ALL

    incompatible_vanilla_enchantments:

      - mending



  lava_walker:

    description: '&8> Transforms lava under you within a radius of &e0&8-&e1&8-&e2&8 blocks into magma, at the cost of durability.'

    enchant_name: '&7Lava Walker %lv_roman%'

    enabled: true

    weight: 20

    book_only: false

    max_level: 2

    max_level_table: 2

    durability_degeneration: 0.1 # Chance per block of lava transformed to reduce 1 durability

    duration: 5000 # converted blocks last for this amount of time (in milliseconds), or -1 if infinite

    transform_into: 'MAGMA_BLOCK' # The block lava will turn into when walked over

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: LAVA_BUCKET

    is_treasure: false

    compatible_with:

      - BOOTS

    incompatible_vanilla_enchantments:

      - frost_walker



  shielding:

    description: '&8> Has a &e20&8-&e40%&8 chance to deflect projectiles that would normally hit you'

    enchant_name: '&7Shielding %lv_roman%'

    enabled: true

    weight: 40

    book_only: false

    max_level: 3

    max_level_table: 3

    deflect_chance_base: 0.2

    deflect_chance_lv: 0.1 # Chance per level to deflect a projectile

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: SHIELD

    is_treasure: false

    compatible_with:

      - CHESTPLATES



  chemical_shield:

    description: '&8> While blocking, splash potions and potion effect clouds don''t affect you. Careful, as this also blocks beneficial effects.'

    enchant_name: '&7Neutralizer'

    enabled: true

    weight: 40

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    is_treasure: false

    icon: MILK_BUCKET



  potion_potency_buff:

    description: '&8> Most potions you drink will have their duration reduced by &e20&8-&e40%&8, but have their amplifiers increased by &e50&8-&e100%'

    enchant_name: '&7Potency %lv_roman%'

    enabled: true

    weight: 10

    book_only: false

    max_level: 2

    max_level_table: 2

    amplifier_buff_base: 1.5 # The base multiplier of the amplifier of the potion effects applied on the wearer. Amplifiers are rounded downwards

    amplifier_buff_lv: 0.5 # Additional multiplier added to the base per level (I = 1.5x, II = 2x, III = 2.5x)

    duration_buff_base: 0.8 # The base duration bonus added onto the potion effect duration

    duration_buff_lv: -0.2 # Additional duration per level added onto the potion effect duration

    duration_minimum: 0.2 # Minimum fraction of the original potion duration. No matter how high the level, it can never go below this.

    # Both duration_buff_base and duration_buff_lv can be decimal numbers, if whole numbers are used it will add this

    # number onto the duration in game ticks (20 = 1 second). If decimal numbers are used it will multiply the potion

    # effect duration with this number and round downwards. Ex: duration_buff_base of 1.5 will increase a buff

    # duration from 6 seconds to 9 seconds with an enchant strength of I.

    # With a duration_buff_lv of 0.5 this is added on top of 1.5 and will double the duration from 6 seconds to 12

    # seconds with an enchant strength of II.

    # If duration_buff_base is set to 40, it will add a flat 2 seconds to the potion effect duration.

    # Both values have to be either decimals or whole numbers, if you use a mix of both an error will be shown on startup.

    exceptions: # The following potion effects cannot be amplified

      - RESISTANCE

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 16

    trade_cost_lv_upper: 32

    icon: GLOWSTONE_DUST

    is_treasure: false

    compatible_with:

      - CHESTPLATES

      - ELYTRA



  steady:

    description: '&8> Reduces knockback taken by &e20&8-&e40%'

    enchant_name: '&7Steady %lv_roman%'

    enabled: true

    weight: 40

    book_only: false

    max_level: 2

    max_level_table: 2

    knockback_reduction_lv: 0.2 # Knockback reduced per level

    trade_enabled: true

    trade_cost_base_lower: 12

    trade_cost_base_upper: 24

    trade_cost_lv_lower: 6

    trade_cost_lv_upper: 12

    icon: IRON_BOOTS

    is_treasure: false

    compatible_with:

      - LEGGINGS



  illuminated:

    description: '&8> Shift-Right click with a pickaxe on an empty surface to place a torch at the cost of &e3 &8durability'

    enchant_name: '&7Illuminated'

    enabled: true

    weight: 40

    book_only: false

    durability_cost: 9 # Durability consumed when a torch is placed

    use_unbreaking: false # If false, the durability cost will always be deducted. If true, the chance to use durability

    # is reduced.

    cooldown: 100 # Cooldown in ticks

    cooldown_message: '&cCooldown: {cooldown}s' # Message sent to player if torch placement is on cooldown

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    is_treasure: false

    icon: TORCH



  auto_replant:

    description: '&8> Right click with a hoe on a fully grown crop to instantly harvest and replant it'

    enchant_name: '&7Harvesting'

    enabled: true

    weight: 80

    ignore_break_permission: false # If true, the player will not need break permissions to harvest a crop with this enchantment.

    # Doing so may not produce accurate drops if you have plugins interacting with crop loot

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 48

    is_treasure: false

    icon: DIAMOND_HOE



  kinship:

    description: '&8> If the pickaxe matches the material of the ore you''re mining, some durability is restored. &estone:0.05-0.1-0.15&8, &eiron:1-2-3&8, &ediamond:10-20-30&8, &enetherite:50-100-150'

    enchant_name: '&7Kinship %lv_roman%'

    enabled: true

    weight: 80

    book_only: false

    max_level: 3

    max_level_table: 3

    durability_regen_netherite: 50 # Durability regenerated when mining netherite ore with a netherite pickaxe per level

    durability_regen_diamond: 10 # Durability regenerated when mining diamond ore with a diamond pickaxe per level

    durability_regen_iron: 1 # Durability regenerated when mining iron ore with a iron pickaxe per level

    durability_regen_gold: 3 # Durability regenerated when mining (probably nether) gold ore with a gold pickaxe per level

    durability_regen_stone: 0.05 # Durability regenerated when mining stone with a stone pickaxe per level

    fraction_regen: false # If true, kinship will repair a fraction of the durability instead of a flat amount

    trade_enabled: true

    trade_cost_base_lower: 8

    trade_cost_base_upper: 16

    trade_cost_lv_lower: 4

    trade_cost_lv_upper: 8

    is_treasure: false

    icon: DIAMOND_PICKAXE



  metabolism:

    description: '&8> Slowly regenerates hunger points while moving'

    enchant_name: '&7Metabolism %lv_roman%'

    enabled: true

    weight: 80

    book_only: false

    max_level: 2

    max_level_table: 2

    saturation_limit: 5 # Maximum amount of saturation points regenerated if player has 10 full hunger bars

    hunger_regeneration_base: 0.04 # chance per second to regenerate 1 hunger

    hunger_regeneration_lv: 0.03 # additional chance per second to regenerate 1 hunger per level

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: GOLDEN_CARROT

    is_treasure: false

    compatible_with:

      - HELMETS

      - CHESTPLATES

      - LEGGINGS

      - BOOTS



  vigorous:

    reset_health: false Vigorous recently went through a signifi

Достал config.yml из гитхаб проекта, вот есть строчки:

YAML:
enchant_name: '&7Excavation %lv_roman%'
их переводи и перезагружай плагин.

config.yml:

YAML:
metrics: true



clean_old_enchantments: false # Some older enchantments used to apply an attribute on an item, but this caused some issues

# with other plugins. Mainly plugins that interacted with or gave items custom attributes of their own.

# If you have no such plugins, a cleanup is recommended and you should set this to "true". If you do have such plugins

# it is likely you can attempt this cleanup, but you should know what happens then:

# Setting this to true will remove the Max Health attribute from items enchanted with Vigorous, Knockback Resistance from

# item with Steady, and Armor from items with Plating. If you have item that may have these attributes, but are also capable

# of having these custom enchantments, your own custom attributes may be removed.



# Level minimum in the enchantment table before custom enchants start appearing

level_minimum: 30

# If true, custom enchanted items will also receive a cosmetic glint enchantment. This causes items to glow as if they are

# enchanted. With this enchantment, though, they cannot be put in the enchantment table any more since they are technically

# now enchanted.

enable_cosmetic_glint: true

# If true, levels will be displayed as roman numerals, otherwise regular numbers will be used

level_as_roman: true

# If true, instead of consuming 1-3 levels on enchanting, an equal amount of levels as the enchantment strength will be consumed

# (level 30 enchants will consume 30 levels)

consume_all_levels: false



# The amount of times the enchantment table will attempt to roll for custom enchantments

# This means that the higher this number, the generally more enchantments will appear on an item

# This also makes this amount the max amount of custom enchants that can appear on an item at once in an enchantment table

enchantment_table_rolls: 3

# The additional levels it'll cost to combine items with custom enchants in an anvil

enchantment_extra_cost: 2



# Disable certain core features of the plugin in case they severely clash with other plugins, or you just don't want to use them.

disable_anvil: false # Disables custom enchantments from being able to be combined in an anvil

disable_enchanting: false # Disables custom enchantments from appearing in the enchantment table

disable_trading: false # Disables villagers from trading custom enchantments

disable_fishing: false # Disables enchanted books obtained by fishing from receiving custom enchants

disable_dungeonlootgen: false # Disables enchanted books obtained from dungeon generated chests from receiving custom enchants



# The maximum amount of enchantments you're allowed to put on a tool

max_enchants: 5



# The chance for custom enchantments to appear on an item while enchanting, in %

custom_enchant_rate: 50

# The chance for an enchanted book in a librarian trade to instead be of a random custom enchantment, in %

# The enchantments appearing will appear at the same rate they would when enchanting a normal enchanted book, except

# there will always be just 1 enchantment.

custom_enchant_trade_rate_book: 33

# The same as for librarians, but for armorers, toolsmiths, or weaponsmiths. Since these villagers sell items that

# can contain several enchantments here you can configure the chance and how many custom enchants they may get.

custom_enchant_trade_rate_other: 33 # Chance for a trade to contain custom enchants in %

custom_enchant_trade_rolls_other: 2 # Max amount of times it will roll for enchants, will be at least 1.



# You get the deal, when you fish up an enchanted book it may have enchants. Here you can decide if they should also have

# custom enchants.

custom_enchant_fish_rate: 33 # Chance for a fished up enchanted book to contain custom enchants

custom_enchant_fish_rolls: 2 # Max amount of times it will roll for enchants, will be at least 1

# Same deal but with dungeon generated enchanted books

custom_enchant_dungeon_rate: 33 # Chance for a dungeon-generated enchanted book to also contain custom enchants

custom_enchant_dungeon_rolls: 3 # Max amount of times it will roll for enchants, will be at least 1



# If true, players require permissions for each individual enchant to be able to obtain them while enchanting.

# The permission for each of these will be es.enchant.(enchantment name)

# The enchantment name will be the name as written down in the config. Example: Curse of burdening will be es.enchant.curse_burden

permission_required: false



# Include rarity(weight) in /es list enchant descriptions

eslist_include_weight: true

# Include max level in /es list enchant descriptions

eslist_include_max_level: true

# Include compatible items in /es list enchant descriptions

eslist_include_compatible_items: true



# To save on performance, a player's equipment and enchantments are cached every x amount of time.

# The shorter this time, the potentially more performance heavy the plugin becomes. The longer the time,

# the less accurate equipment detection becomes. This means that with a time of, say, 10 seconds,

# a player could potentially take off an armor piece with an enchantment and the plugin would still consider them

# having said enchantment equipped for up to 10 seconds (depending on current cycle).

# This cache pretty much exclusively applies to enchantments that trigger very frequently, which mainly excludes

# held item enchantments.

cache_refresh_time: 1950 # Time is in milliseconds, default little under 2 seconds

# The cache also saves non-player entities, so if they die or despawn with equipment on the cache may get cluttered.

# Every x amount of time, the cache will be cleaned up to get rid of all invalid entities in it

cache_cleanup_delay: 600000 # Time is in milliseconds, default 10 minutes



allow_grindstone_removal: true # If false, grindstones no longer remove custom enchantments



# You may add the following properties to enchantments in case you want them to conflict with other enchantments

# incompatible_vanilla_enchantments

# incompatible_custom_enchantments

# Some enchantments already have this property, look at sunforged or crushing for examples



enchantment_configuration:

  excavation:

    description: '&8> Mines a &e2x1&8 - &e+ shaped&8 - &e3x3 area&8 instead of 1x1x1. Sneak while mining to stop this effect.'

    enchant_name: '&7Excavation %lv_roman%' # The lore applied on items, which is also used for determining item enchants

    max_level: 1 # Maximum level for this enchantment, players will be able to reach this level through the anvil

    max_level_table: 1 # Maximum level attainable through the enchantment table

    enabled: true # If disabled, enchant will not be registered at all.

    weight: 20 # The rarity of the item in weight, lower values mean less common

    book_only: false # If true, enchant will only appear on books

    sneak_disable: true # If true, players will be able to sneak to disable the excavation effect

    nerf_excavation_speed: false # If true, players will be given mining fatigue when mining with excavation.

    # This is to prevent the player from instant-mining stone with Haste II and Efficiency V

    fatigue_amplifier: 0 # The strength of mining fatigue applied to the player if nerf_excavation_speed is true

    fatigue_duration: 20 # The duration of mining fatigue applied to the player if nerf_excavation_speed is true

    area_leveling: true # If true, the area excavation clears out will scale according to level. Otherwise, excavation mines a 3x3 area

    # Level I will mine 2 blocks 1 additional block below the mined block

    # Level II will mine 5 blocks in a + shaped area

    # Level III will mine 9 blocks in a 3x3 area

    # Any level higher than this will add a row around the 3x3 area (5x5, 7x7, 9x9, etc.)

    durability_leveling: true # If true, the chance to consume durability will scale according to levels as defined below.

    # Otherwise, only durability_decay will be considered.

    # IF YOU ARE CHANGING THIS TO TRUE, ADJUST THE VALUE OF durability_decay TO 1.0

    durability_decay: 0.33 # Chance to consume 1 durability per block broken.

    durability_decay_lv: 0 # Additional chance per level to consume 1 durability per block broken IF durability_leveling is enabled

    # Note: Excavation is severely unbalanced with a durability_decay value of less than 1.

    # This is because lower values make the tool last significantly longer relatively speaking, being able to break

    # a lot more blocks a lot faster than it normally would. However, from my experience, players tend to complain their

    # tools break too fast if this value is set at 1, hence why it's set at 0.33 by default. If you have an economy on your

    # server it is recommended to keep excavation in mind when balancing it, because players WILL get a LOT of resources.

    trade_enabled: true # If true, custom enchantments will appear in villager trades

    trade_cost_base_lower: 32 # Lowest emerald cost value for a level 1 enchantment, cost is random between lower and upper value

    trade_cost_base_upper: 64 # Highest emerald cost value for a level 1 enchantment

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

      # Example: If an enchant is configured as so:

      # trade_cost_base_lower: 8

      # trade_cost_base_upper: 16

      # trade_cost_lv_lower: 4

      # trade_cost_lv_upper: 8

    # A level 1 enchant of this type would cost between 8-16 emeralds, a level 2 would cost 12-24, level 3 16-32, etc.

    icon: TNT

    is_treasure: false # If true, treasure enchantments cannot appear naturally during enchanting and only in loot, trades, and fishing.

    compatible_with:

      - AXES

      - PICKAXES

      - SHOVELS

      - HOES

    incompatible_custom_enchantments:

      - tree_feller



  telekinesis:

    description: '&8> Any drops from mined blocks are transferred directly to your inventory'

    enchant_name: '&7Telekinesis'

    prevent_item_ownership: false # If false, dropped items will only be able to be picked up by the person who mined the block. If true, they can be picked up by everyone

    enabled: true

    weight: 20

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 32

    trade_cost_base_upper: 64

    icon: ENDER_PEARL

    is_treasure: false

    compatible_with:

      - AXES

      - PICKAXES

      - SHOVELS

      - HOES



  tree_feller:

    description: '&8> Mining a tree, while sneaking, destroys the whole tree instantly'

    enchant_name: '&7Deforestation'

    enabled: true

    weight: 20

    damage_multiplier: 0.5 # Durability damage multiplier while using tree feller

    log_limit: 128 # Max amount of logs that can be broken

    break_leaves: true

    leaf_limit: 128 # Max amount of leaves that can be broken

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 32

    trade_cost_base_upper: 64

    icon: ENDER_PEARL

    is_treasure: false

    incompatible_custom_enchantments:

      - excavation



  rejuvenation:

    description: '&8> Slowly regenerates durability'

    enchant_name: '&7Rejuvenation %lv_roman%' # For enchantments that have a max level higher than 0 you can use either

    # %lv_roman% for roman numeral levels or %lv_number% for regular number levels, if you prefer lame virgin arabic numbers over epic chad roman numerals

    enabled: true

    weight: 80

    book_only: false

    max_level: 3

    max_level_table: 3

    durability_regeneration_base: 0.1 # Average durability regenerated per second at lv 1

    durability_regeneration_lv: 0.1 # Additional average durability regenerated per second per level above 1

    trade_enabled: true

    trade_cost_base_lower: 12

    trade_cost_base_upper: 24

    trade_cost_lv_lower: 6 # Additional emerald cost per extra level added to the lower base cost of an enchant

    trade_cost_lv_upper: 12 # Additional emerald cost per extra level added to the upper base cost of an enchant

    icon: ANVIL

    is_treasure: false

    compatible_with:

      - ALL

    incompatible_vanilla_enchantments:

      - mending



  lava_walker:

    description: '&8> Transforms lava under you within a radius of &e0&8-&e1&8-&e2&8 blocks into magma, at the cost of durability.'

    enchant_name: '&7Lava Walker %lv_roman%'

    enabled: true

    weight: 20

    book_only: false

    max_level: 2

    max_level_table: 2

    durability_degeneration: 0.1 # Chance per block of lava transformed to reduce 1 durability

    duration: 5000 # converted blocks last for this amount of time (in milliseconds), or -1 if infinite

    transform_into: 'MAGMA_BLOCK' # The block lava will turn into when walked over

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: LAVA_BUCKET

    is_treasure: false

    compatible_with:

      - BOOTS

    incompatible_vanilla_enchantments:

      - frost_walker



  shielding:

    description: '&8> Has a &e20&8-&e40%&8 chance to deflect projectiles that would normally hit you'

    enchant_name: '&7Shielding %lv_roman%'

    enabled: true

    weight: 40

    book_only: false

    max_level: 3

    max_level_table: 3

    deflect_chance_base: 0.2

    deflect_chance_lv: 0.1 # Chance per level to deflect a projectile

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: SHIELD

    is_treasure: false

    compatible_with:

      - CHESTPLATES



  chemical_shield:

    description: '&8> While blocking, splash potions and potion effect clouds don''t affect you. Careful, as this also blocks beneficial effects.'

    enchant_name: '&7Neutralizer'

    enabled: true

    weight: 40

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    is_treasure: false

    icon: MILK_BUCKET



  potion_potency_buff:

    description: '&8> Most potions you drink will have their duration reduced by &e20&8-&e40%&8, but have their amplifiers increased by &e50&8-&e100%'

    enchant_name: '&7Potency %lv_roman%'

    enabled: true

    weight: 10

    book_only: false

    max_level: 2

    max_level_table: 2

    amplifier_buff_base: 1.5 # The base multiplier of the amplifier of the potion effects applied on the wearer. Amplifiers are rounded downwards

    amplifier_buff_lv: 0.5 # Additional multiplier added to the base per level (I = 1.5x, II = 2x, III = 2.5x)

    duration_buff_base: 0.8 # The base duration bonus added onto the potion effect duration

    duration_buff_lv: -0.2 # Additional duration per level added onto the potion effect duration

    duration_minimum: 0.2 # Minimum fraction of the original potion duration. No matter how high the level, it can never go below this.

    # Both duration_buff_base and duration_buff_lv can be decimal numbers, if whole numbers are used it will add this

    # number onto the duration in game ticks (20 = 1 second). If decimal numbers are used it will multiply the potion

    # effect duration with this number and round downwards. Ex: duration_buff_base of 1.5 will increase a buff

    # duration from 6 seconds to 9 seconds with an enchant strength of I.

    # With a duration_buff_lv of 0.5 this is added on top of 1.5 and will double the duration from 6 seconds to 12

    # seconds with an enchant strength of II.

    # If duration_buff_base is set to 40, it will add a flat 2 seconds to the potion effect duration.

    # Both values have to be either decimals or whole numbers, if you use a mix of both an error will be shown on startup.

    exceptions: # The following potion effects cannot be amplified

      - RESISTANCE

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 16

    trade_cost_lv_upper: 32

    icon: GLOWSTONE_DUST

    is_treasure: false

    compatible_with:

      - CHESTPLATES

      - ELYTRA



  steady:

    description: '&8> Reduces knockback taken by &e20&8-&e40%'

    enchant_name: '&7Steady %lv_roman%'

    enabled: true

    weight: 40

    book_only: false

    max_level: 2

    max_level_table: 2

    knockback_reduction_lv: 0.2 # Knockback reduced per level

    trade_enabled: true

    trade_cost_base_lower: 12

    trade_cost_base_upper: 24

    trade_cost_lv_lower: 6

    trade_cost_lv_upper: 12

    icon: IRON_BOOTS

    is_treasure: false

    compatible_with:

      - LEGGINGS



  illuminated:

    description: '&8> Shift-Right click with a pickaxe on an empty surface to place a torch at the cost of &e3 &8durability'

    enchant_name: '&7Illuminated'

    enabled: true

    weight: 40

    book_only: false

    durability_cost: 9 # Durability consumed when a torch is placed

    use_unbreaking: false # If false, the durability cost will always be deducted. If true, the chance to use durability

    # is reduced.

    cooldown: 100 # Cooldown in ticks

    cooldown_message: '&cCooldown: {cooldown}s' # Message sent to player if torch placement is on cooldown

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    is_treasure: false

    icon: TORCH



  auto_replant:

    description: '&8> Right click with a hoe on a fully grown crop to instantly harvest and replant it'

    enchant_name: '&7Harvesting'

    enabled: true

    weight: 80

    ignore_break_permission: false # If true, the player will not need break permissions to harvest a crop with this enchantment.

    # Doing so may not produce accurate drops if you have plugins interacting with crop loot

    book_only: false

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 48

    is_treasure: false

    icon: DIAMOND_HOE



  kinship:

    description: '&8> If the pickaxe matches the material of the ore you''re mining, some durability is restored. &estone:0.05-0.1-0.15&8, &eiron:1-2-3&8, &ediamond:10-20-30&8, &enetherite:50-100-150'

    enchant_name: '&7Kinship %lv_roman%'

    enabled: true

    weight: 80

    book_only: false

    max_level: 3

    max_level_table: 3

    durability_regen_netherite: 50 # Durability regenerated when mining netherite ore with a netherite pickaxe per level

    durability_regen_diamond: 10 # Durability regenerated when mining diamond ore with a diamond pickaxe per level

    durability_regen_iron: 1 # Durability regenerated when mining iron ore with a iron pickaxe per level

    durability_regen_gold: 3 # Durability regenerated when mining (probably nether) gold ore with a gold pickaxe per level

    durability_regen_stone: 0.05 # Durability regenerated when mining stone with a stone pickaxe per level

    fraction_regen: false # If true, kinship will repair a fraction of the durability instead of a flat amount

    trade_enabled: true

    trade_cost_base_lower: 8

    trade_cost_base_upper: 16

    trade_cost_lv_lower: 4

    trade_cost_lv_upper: 8

    is_treasure: false

    icon: DIAMOND_PICKAXE



  metabolism:

    description: '&8> Slowly regenerates hunger points while moving'

    enchant_name: '&7Metabolism %lv_roman%'

    enabled: true

    weight: 80

    book_only: false

    max_level: 2

    max_level_table: 2

    saturation_limit: 5 # Maximum amount of saturation points regenerated if player has 10 full hunger bars

    hunger_regeneration_base: 0.04 # chance per second to regenerate 1 hunger

    hunger_regeneration_lv: 0.03 # additional chance per second to regenerate 1 hunger per level

    trade_enabled: true

    trade_cost_base_lower: 16

    trade_cost_base_upper: 32

    trade_cost_lv_lower: 8

    trade_cost_lv_upper: 16

    icon: GOLDEN_CARROT

    is_treasure: false

    compatible_with:

      - HELMETS

      - CHESTPLATES

      - LEGGINGS

      - BOOTS



  vigorous:

    reset_health: false # Vigorous recently went through a signifi
Бро, ты не совсем понял суть, у меня не эти кастомные чары не переведены, а дефолтные чары, которые встроены в майн, но работает почему то только на незеритовые вещи
 
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