Captan_cat
Пользователь
- Сообщения
- 1
- Плагин
- Bungee-Reconnect-1.3.5
- Ядро сервера
- Paper
- Bungeecord
- Версия сервера
- 1.20
Здравствуйте. у меня есть 2 сервера, первый выживание, второй bungee прокси, на bungee стоит плагин auto reconnect. Но при перезагрузке основного он кикает с сообщением:
> 13:58:19 [INFO] [Captan_Cat_] disconnected with: Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
> 13:58:19 [INFO] [Captan_Cat_] -> UpstreamBridge has disconnected
и не даёт подключится с таким же.
Конфиг Reconnect:
> 13:58:19 [INFO] [Captan_Cat_] disconnected with: Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
> 13:58:19 [INFO] [Captan_Cat_] -> UpstreamBridge has disconnected
и не даёт подключится с таким же.
Конфиг Reconnect:
Код:
# Reconnect --- config file
# In this file, you can setup some basic settings for the plugin.
# The current version of this configuration. Do NOT change this value!
# If the plugin uses a more recent config version, this config gets replaced by it
# while a backup of the old config will be kept as "config.old.ver.<OLD VERSION>.yml".
version: 14
# Should debugging messages be shown?
debug: true
# This is for configuring custom animations.
Animations:
# This is the placeholder of the animation.
# It will be replaced with the correct animation when it is found in a value that supports animations
"%dots%":
# At what frequency should the animation play
# 1000 = 1 change per second
# Minimum value is update-rate
Delay Millis: 1000
# The animation itself
# You may use the %playerName% placeholder in animations
Animation:
- "&b.&7.."
- "&7.&b.&7."
- "&7..&b.&7"
# This value should not be changed unless you are experiencing issues with titles "flickering" on bedrock clients
# In which case you should change this value to 1 second (1000)
# Minimum value is 50 Maximum value is 5000
update-rate: 50
# The text that should be displayed, when the plugin is trying to reconnect a player.
# Leave empty if you don't wish any title or action bar message to be displayed.
reconnecting-text:
# You can add animations to the reconnecting texts by using the animations placeholder.
title: "&cRestarting%dots%"
subtitle: "&ePlease wait."
actionbar: "&bYou will be &aautomatically reconnected &bin a few moments"
# The text that should be displayed, when the plugin managed to establish a connection to the previous server.
# Leave empty if you don't wish any title or action bar message to be displayed.
connecting-text:
title: "&aReconnecting%dots%"
subtitle: "&ePlease wait."
actionbar: "&aReconnecting to server%dots%"
# The text that should be displayed, when the plugin didn't manage to
# establish a connection to the previous server within time limits and connected the player to the fallback server.
# Includes a kick message in the event of no fallback server being found.
# Leave empty if you don't wish any title or action bar message to be displayed.
failed-text:
title: "&4Failed"
subtitle: "&cTry to join again in a few moments."
actionbar: "&bYou have been moved to the fallback server!"
kick-message: "&4Reconnection failed. Please try again later."
# The amount of milliseconds the plugin will wait before attempting to check if the server is alive.
# This can be zero, however if you use an automatic restart plugin that kicks players
# reconnect may actually reconnect them before the server stops accepting new connections. This may cause unstable behavior.
delay-before-trying: 10000
# The amount of milliseconds the plugin will wait between each new connection attempt per player - per server.
# Depending on server size and hardware having 20+ people reconnect at once can cause issues in the game, plugins and or databases.
# if your server ends up hanging when people are reconnecting this (can) be an indicator that this value is too low
# or that the hardware your server is running on is too weak and or that the plugins/server are badly optimized.
# Also be sure to see connect-finalization-timeout
# Recommended value is 1000
delay-between-reconnects: 1000
# How much MORE time between reconnects should we wait for a connection to finalize.
# A connection is considered "finalized" once the server sends a dimension to the client.
# This "can" help in preventing server overloads before allowing another reconnect attempt.
# However you should still set delay-between-reconnects to a reasonable value in-case of plugins sending
# dimension changes to the client and or to issues (see above)
# Recommended value is 2000
connect-finalization-timeout: 2000
# The amount of milliseconds the plugin will wait for the proxy-server connection to establish, before it decides to try again.
# Note: If a connection is not finalized within this timeframe another attempt will be made.
# Any reconnect that times out will be chucked back at the start of the reconnect queue.
# Cannot be less then 2000 + connect-finalization-timeout
# Recommended value is 6000
reconnect-timeout: 6000
# The maximum amount of time the plugin will wait to connect everyone.
# If this time limit is reached the plugin will first attempt to connect them to your fallback-server otherwise kicking them.
# This value cannot be less than delay-before-trying + reconnect-timeout.
# The default value is 240000 (240 seconds) if your server takes longer to restart and connect everyone set this higher.
# be mindful to set this value high enough to also accommodate for delay-between-reconnects.
max-reconnect-time: 240000
# Control what servers users are automatically reconnected to.
servers:
# Blacklist & Whitelist mode
mode: whitelist
# The list of servers to apply the filter to
list:
- 135.181.126.139:25794
- "some_other_server"
# This block is necessary for the plugin to differentiate whether a kick happened because of a shutdown or not.
shutdown:
# Note: Formatting codes (color codes) will be ignored here. So don't include them.
# When regex is set to false, the kick message must be equal to the following text if the player should be reconnected to that server.
# When regex is set to true, the regex must match the kick message if the player should be reconnected to that server.
# Leaving the text empty will lead the plugin to always reconnect the players, no matter what the actual kick-reason was.
# You can still use the "ServerReconnectEvent" as a plugin developer to decide on your own whether the user should be reconnected automatically
# or not.
# Default value: ((?i)(server closed|server is restarting))+$
text: "((?i)(server closed|server is restarting))+$"
regex: true
Конфиг bungee:
server_connect_timeout: 5000
listeners:
- query_port: 25887
motd: '&1Another Bungee server'
tab_list: GLOBAL_PING
query_enabled: false
proxy_protocol: false
forced_hosts:
f16.joinserver.ru: 135.181.126.139:25975
ping_passthrough: false
priorities:
- lobby
bind_local_address: true
host: 0.0.0.0:25887
max_players: 1
tab_size: 60
force_default_server: false
remote_ping_cache: -1
network_compression_threshold: 256
permissions:
default:
- bungeecord.command.server
- bungeecord.command.list
admin:
- bungeecord.command.alert
- bungeecord.command.end
- bungeecord.command.ip
- bungeecord.command.reload
log_pings: true
connection_throttle_limit: 3
prevent_proxy_connections: false
timeout: 30000
player_limit: -1
ip_forward: false
groups:
md_5:
- admin
remote_ping_timeout: 5000
connection_throttle: 4000
log_commands: false
stats: 8b2d8aa3-4763-42ce-b75e-3dc93c4f3240
online_mode: false
forge_support: false
disabled_commands:
- disabledcommandhere
servers:
lobby:
motd: '&1Just another BungeeCord - Forced Host'
address: 135.181.126.139:25975
restricted: false