ajLeaderboards один и тот же игрок два раза в топе

igroman124

Пользователь
Сообщения
22
Плагин
ajLeaderboards
Ядро сервера
  1. Paper
Версия сервера
  1. 1.12.2
Память сервера ОЗУ
4Gb
Ссылка
https://www.spigotmc.org/resources/ajleaderboards.85548/
в топ записало игрока два раза . Как это исправить ?


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# #
# _ _ _ _ _ #
# (_)| | | | | | | | #
# __ _ _ | | ___ __ _ __| | ___ _ __ | |__ ___ __ _ _ __ __| | ___ #
# / _` | | || | / _ \ / _` | / _` | / _ \| '__|| '_ \ / _ \ / _` || '__| / _` |/ __| #
# | (_| | | || |____| __/| (_| || (_| || __/| | | |_) || (_) || (_| || | | (_| |\__ \ #
# \__,_| | |\_____/ \___| \__,_| \__,_| \___||_| |_.__/ \___/ \__,_||_| \__,_||___/ #
# _/ | by ajgeiss0702 #
# |__/ #
# #
# Welcome to the config for ajLeaderboards! #
# #
# Make sure to read the comments above each option to know what that option does. #
# #
# If you have any questions, first make sure you've read the comment above the option, then #
# feel free to join my discord and ask there (invite link is on the plugin page) #
# #
# Happy configuring! #
# #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #



# How often should we refresh the stats of online players?
# this is in ticks, so 20 ticks = 1 second
# Default: 1200 (60 seconds)
stat-refresh: 1200

# Should we check for the dontupdate permission?
# The dontupdate permission will cause players (who have it) to not be added/updated on the leaderboard
# ajleaderboards.dontupdate.<board>
# Default: true
enable-dontupdate-permission: true

# Should we block the thread when loading placeholders?
# The default option of auto will only block when we are not on the main server thread.
# If true, it will always block the thread, which could cause some lag.
# If false, it will never block the thread it's on. (but will show "Loading" for a sec)
# Options: true, false, auto
# Default: auto
blocking-fetch: auto

# Should we register luckperms contexts?
# See how to use them here:
# If you enable this, I HIGHLY recommend configuring "only-register-lpc-for" below
# to only register the ones you're actually going to use
# Default: false
register-lp-contexts: false

# What boards and types should we calculate luckperms contexts for?
# If this is blank (and register-lp-contexts is enabled) then we will calculate it for all boards
# If you add stuff to this, it should be in the format board:type
# Example: - "statistic_time_played:alltime"
# If you leave off the type at the end, it will do all timed types for that board:
# Example: - "statistic_time_played"
only-register-lpc-for: []

# Boards listed here will be sorted in reverse order
# e.g. instead of showing the highest on top, boards listed here will show the lowest on top
reverse-sort: []

# How often (in ticks) should we update leaderboard signs?
# Note that this updates from the cache. The cache update speed is controlled by stat-refresh
# Default: 20 (1 per second)
sign-update: 20

# Should ajLeaderboards update the stat as soon as the player joins?
# If this is disabled, players will still be updated, just at the stat-refresh interval
# Default: true
update-on-join: true

# Should ajLeaderboards update the stat as soon as the player leaves?
# This can be used to prevent players from losing all of their money, then leaving before ajlb updates
# Default: true
update-on-leave: true

# These are "extra" placeholders that can be parsed to be displayed alongside the leaderboard
# For example, you can have a KDR leaderboard, then next to each player on the leaderboard,
# you can show their actual kills and deaths
# More info:
extras:
- "statistic_player_kills"

# When resetting a timed type (e.g. daily, weekly, etc) how many positions should we save?
# They are saved in the "past-resets" folder
# Set to 0 or a negative number to disbale saving
# Default: 10
reset-save-positions: 10

# Which timed types should we save?
# Use "*" to save all
# Default: all except hourly
reset-save-types:
- DAILY
- WEEKLY
- MONTHLY
- YEARLY

# What character should we use for the comma in long numbers?
# You can also set this to be blank if you don't want commas
comma: ","

# What character should we use for the decimal?
decimal: "."

# What day of the week should WEEKLY leaderboards reset on?
# Options are monday, tuesday, wednesday, thursday, friday, saturday, sunday
# The weekly reset happens at midnight (12:00 am / 00:00) (the start of the day) of the day you put here
# Caps don't matter
# Default: sunday
reset-weekly-on: sunday

# What should values be called?
# In the default value, the statistic_player_kills board will have a name of "kills" to be displayed on signs after the value
# This is only used in signs. If you want more than this, you can change the sign format in the messages.yml file
value-names:
- "statistic_player_kills%kills"

# Should this server update player stats?
# If disabled, stats will not be recorded to the database, and ajLeaderboards will basically only read from it.
# This can be useful if you have a lobby where you want to display leaderboards, but want to make sure anything in the lobby
# doesn't override the stats from other servers
update-stats: true

# Only automatically update these boards.
# If this is an empty list (the default), then all boards will be updated
# update-stats, if disabled, will override this.
# Reminder: all board names in ajLeaderboards are case-sensitive
# Default: []
only-update: []

# If a player's score is 0 (and it wasn't 0 before) then ajLeaderboards will skip updating the player at first
# This is to fix plugins that return 0 while they're still loading stats
# If the player's score is still 0 the next time they're updated, then the 0 is shown.
# Default: true
require-zero-validation: true

# In boards listed here, anyone with a score of `0` will not be added to the leaderboard.
dont-add-zero: []

# Should we get prefixes/suffixes from vault?
# If vault is not installed, this option does nothing (prefixes/suffixes aren't fetched anyway)
# Default: true
fetch-prefix-suffix-from-vault: true

# Allows setting custom bytebin location and webviewer link
# You should only need to change these if you don't want /ajlb viewer to send the data to my servers
# (which is only kept for 90 days or less, and you can contact me to delete sooner if you'd like)
bytebin-link: " "
web-link: " {code}"


# Debug option to print stuff that could be useful to the developer.
# You should probably keep this disabled unless you know what you are doing or are told to turn it on.
# Default: false
debug: false

# Should we send additional debug about stat updates?
# Requires debug to be true
# Default: false
update-de-bug: false

# Should we use particles as debug to show where heads and armor stands are being looked for?
# Default: false
particles: false

# Should we print some more stuff about the internals of fetching?
# You really only need to use this if the dev asks for it.
fetching-de-bug: false

# Should we check our cached version of a player?
# This will only cause an update request to be sent if the player's score or info has changed.
# If disabled, the cache will only be populated if there is something else requesting specific player info
# Default: true
check-cache-on-update: true

# What maximum number of threads should ajLeaderboards be allowed to use for fetching from the db?
# Most of the time, the number of threads used will be far less than this.
# This is ignored on mysql (and maxConnections is used for this instead)
# Lower this if you get the message "unable to create native thread: possibly out of memory or process/resource limits reached"
# I would __not__ recommend setting this below 16.
# Requires a server restart to change
# Default: 70
max-fetching-threads: 70

# For how long (in milliseconds) should we keep a non-core thread alive before killing it?
# This allows us to reuse threads instead of creating new ones every time we need to fetch something.
# Creating new threads is expensive but keeping them alive for too long can consume resources.
# I would __not__ recommend setting this below 500.
# Extensive testing has been done, and a value of 500 has been found suitable for ajLeaderboards.
# Requires a server restart to change
# Default: 500
fetching-thread-pool-keep-alive: 500


# # # # # # # # # # # # # # # # # # # # # # #
# #
# End of config. Happy leaderboard-ing :) #
# #
# # # # # # # # # # # # # # # # # # # # # # #




# Don't touch this
config-version: 30

# ----- THESE OPTIONS HAVE MOVED -----
# to messages.yml. They will be removed from here in the future.
# They are only still here to ensure they can be copied from here to the messages file.
# If you change these here, they WILL NOT work. Only change them in messages.yml
no-data-name: ---
no-data-score: ---
# ^ Change those in messages.yml now
Объединено

Если не то извиняюсь .
 
Конфиг голограмм
[
location: lobby:-0.566:72.000:-25.511
enabled: true
display-range: 150
update-range: 60
update-interval: 300
facing: 0.0
down-origin: false
pages:
- lines:
- content: '#ICON:BARRIER'
height: 0.6
- content: '&fТопы &6игроков &fсервера'
height: 0.3
- content: '&fПо &6количеству&f времени'
height: 0.3
- content: ''
height: 0.3
- content: '&6① %cmi_playtimetop_name_1% &6▸ &6%cmi_playtimetop_time_1% &fдн.'
height: 0.3
- content: '&a② %cmi_playtimetop_name_2% &6▸ &6%cmi_playtimetop_time_2% &fдн.'
height: 0.3
- content: '&6③ %cmi_playtimetop_name_3% &6▸ &6%cmi_playtimetop_time_3% &fдн.'
height: 0.3
- content: '&6④ %cmi_playtimetop_name_4% &6▸ &6%cmi_playtimetop_time_4% &fдн.'
height: 0.3
- content: '&4⑤ %cmi_playtimetop_name_5% &6▸ &6%cmi_playtimetop_time_5% &fдн.'
height: 0.3
- content: '&d➅ %cmi_playtimetop_name_6% &6▸ &6%cmi_playtimetop_time_6% &fдн.'
height: 0.3
- content: '&5➆ %cmi_playtimetop_name_7% &6▸ &6%cmi_playtimetop_time_7% &fдн.'
height: 0.3
- content: '&b➇ %cmi_playtimetop_name_8% &6▸ &6%cmi_playtimetop_time_8% &fдн.'
height: 0.3
- content: '&3➈ %cmi_playtimetop_name_9% &6▸ &6%cmi_playtimetop_time_9% &fдн.'
height: 0.3
- content: '&9➉ %cmi_playtimetop_name_10% &6▸ &6%cmi_playtimetop_time_10% &fдн.'
height: 0.3
- content: ''
height: 0.3
- content: '&fВ конце &aвайпа &fпоследние &63 места'
height: 0.3
- content: '&fПолучают приз от &cадминистрации'
height: 0.3
- content: ''
height: 0.3
- content: '&fОбновление каждые &a5 мин.'
height: 0.3
actions: {}
/SPOILER]
Объединено

Конфиг голограмм
# # # # # # # # # # # # # # # # #
#
# Welcome to DecentHolograms config.yml.
#
# - We recommend you to visit our wiki for
# detailed explanation of all features and
# configuration options as this plugin has
# a ton of them.
#
# - You should also join our discord server for
# more information, support and updates. Our
# discord server is the main way of reporting
# bugs or ideas for possible improvements.
#
# - Web:
# - Wiki: wiki.decentholograms.eu
# - Discord: discord.decentsoftware.eu
# - GitHub: github.decentsoftware.eu
#
# # # # # # # # # #

defaults:
# Default line
text: Blank Line
# Default Hologram display range in blocks.
display-range: 48
# Default Hologram update range in blocks.
update-range: 48
# Default Hologram update interval in ticks.
update-interval: 20
# Maximum amount of cached pattern processing results
# Do not change if you do not know what it means
# Increasing this number will result in higher memory usage
# Range: 5 - 10000
# Default: 500
lru-cache-size: 500
# Default heights of different hologram line types.
height:
text: 0.3
icon: 0.6
head: 0.75
smallhead: 0.6
# Default value of Down Origin
down-origin: false

# Check for updates on plugin startup? [true/false]
update-checker: true

# Click cooldown in ticks
click-cooldown: 1

# Do we want to replace placeholders inside animation frames?
#
# WARNING! Setting this to true will have a negative impact
# on CPU usage, so if you don't NEED to use placeholders inside
# animation frames, keep this disabled.
allow-placeholders-inside-animations: false



# # # # # # # # # # # # # # # # #
#
# Damage Display
#
# Temporary damage display that shows up on every successful hit
#
# # # # # # # # # #

damage-display:
# Do you want this feature enabled? [true/false]
enabled: false
# Do you want to display damage for players? [true/false]
players: true
# Do you want to display damage for mobs? [true/false]
mobs: true
# Do you want to display 0 (or less) damage? [true/false]
zero-damage: false
# How long will the hologram stay in ticks
duration: 40
# Damage placeholder: {damage}
# Animations and Placeholders DO work here
appearance: '&c{damage}'
# Appearance of the damage, if the damage is critical
critical-appearance: '&4&lCrit!&4 {damage}'
# Height offset
height: 0



# # # # # # # # # # # # # # # # #
#
# Healing Display
#
# Temporary damage display that shows up on every health increase
#
# # # # # # # # # #

healing-display:
# Do you want this feature enabled? [true/false]
enabled: false
# Do you want to display healing for players? [true/false]
players: true
# Do you want to display healing for mobs? [true/false]
mobs: true
# How long will the hologram stay in ticks
duration: 40
# Heal placeholder: {heal}
# Animations and Placeholders DO work here
appearance: '&a+ {heal}'
# Height offset
height: 0


# # # # # # # # # # # # # # # # #
#
# Custom text replacements
#
# Replace specific patterns in Holograms with custom replacements, similar to HolographicDisplays
#
# # # # # # # # # #

custom-replacements:
'[x]': '█'
'[X]': '█'
'[/]': '▌'
'[,]': '░'
'[,,]': '▒'
'[,,,]': '▓'
'[p]': '•'
'[P]': '•'
'[|]': '⎹'
 
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