Помощь по CMI-CHAT.

Dinar75

Переводчик
Пользователь
Сообщения
77
Решения
2
Плагин
CMI
Ядро сервера
  1. Spigot
Версия сервера
  1. 1.16+
Привет всем. Кто может дать уже настроенный чат в cmi local-global. Просто скопируйте вставьте сюда, очень нужно. Я сам не разбираюсь, привык уже к Chatty. Будет первый опыт.
Авто объединение сообщений:

Или же настройте скопируйте раздел в CMI-chat. Буду благодарен!
 
Если нужен разделенный чат на глобал и локал на 100 блоков. Настройка в конфиге плагина. Нужно выдать права для каждой группы доната.

YAML:
Chat:
  # Will try to modify chat to display it in defined format
  ModifyChatFormat: true
  # When set to true, regular and private messages (excludes clean messages) will have additional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  # To change default hover over messages seen on sent message, go to your locale file to Chat section
  ClickHoverMessages: true
  DiscordSRV:
    # Enables support for DiscordSRV plugin
    Enabled: false
    # Defines name of global chat channel in discordsrv
    GlobalChannel: global
    # Indicator which can be used as {discord} in chat format to indicate that message came from discord and not ingame
    Label: '&2[&7D&2]'
    UnlinkedLabel: '&4[&cD&4]'
  # Enables support for DynMap web chat
  DynMapChat: true
  # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  ReplyToLastMessenger: true
  # If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply
  # If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player
  # If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message
  LastMessengerTimeOut: 120
  # When set to true players will need to have cmi.command.msg.[groupname].send where [groupName] is receivers main permission group
  PrivateMessagesGroups: false
  # When set to false, web pge links in a chat will not get shortened to default [LINK] format
  TranslateLink: true
  # Defines regex when replacing url in chat with short word
  # Examples:
  # (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?
  # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  LinkRegex: ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s|^\)]+)
  # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  HoverItems: true
  # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  ItemRegex:
  - (\%item\%)
  - (\[item\])
  - (\%i\%)
  # Attention! This will require you to have CMI Bungee plugin which can be found at zrips.net
  # Or direct download https://www.zrips.net/cmi/
  # Do you want to enable private messaging over bungeecord
  BungeeMessages: false
  # Do you want to enable public messaging over bungeecord
  # Player needs to have cmi.bungee.publicmessages.[servername] permission node to be able to send messages to target server
  BungeePublicMessages: false
  # Do you want to enable staff messaging over bungeecord
  BungeeStaffMessages: false
  # Used for simple chat messages. Optional variables: {displayName} {world} {prefix} {suffix} {group} {shout} {message}. Supporting PlaceHolderAPI variables like %player_server%
  GeneralFormat: '{prefix}&6{displayName}&7: &r{message}'
  # Will define message format itself, this allows to have gradients in messages
  # It NEEDS to contain {message} otherwise we will ignore this setup
  # For 1.16+ servers you can use color gradients like '{#b3a28f>}{message}{#d7b8e6<}'
  # You can have more than 2 colors in gradient. To define it repeat {message} variable. For example '{#b3a28f>}{message}{#5c6999<>}{message}{#d7b8e6<}'
  GeneralMessageFormat: '{message}'
  # Defines range of regular messages to travel
  # Set to -1 to disable range restriction
  GeneralRange: 100
  # Defines range of shout messages to travel
  # Shout messages should start with ! and player should have cmi.chat.shout permission
  # GeneralRange should be enabled
  # set to 0 to shout across all worlds, -1 to disable
  ShoutRange: 0
  # Defines cost for each shout message
  ShoutCost: 0
  # Prefix used to idicate that message should be sent to public chat instead of current players chat room
  # Set it to empty field if you want this feature to be disabled
  ChatRoomShout: '!'
  # Time in seconds you want to keep chat rooms alive before removing them
  # This only applies to empty rooms after last user leaves it
  ChatRoomLife: 3600
  # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  # Add as many lines as you need too
  # cmi.chatgroup.[id] permnission node to use
  # Permission example: cmi.chatgroup.2
  GroupFormat:
    '1': '{prefix}&f{displayName}&3: &f{message}'
    '2': '{prefix}&9{displayName}&3: &f{message}'
    '3': '{prefix}&e{displayName}&3: &f{message}'
    '4': '{prefix}&a{displayName}&3: &f{message}'
    '5': '{prefix}&c{displayName}&3: &f{message}'
    '6': '{prefix}&d{displayName}&3: &f{message}'
    '7': '{prefix}&2{displayName}&3: &f{message}'
    '8': '{prefix}&b{displayName}&3: &f{message}'
    '9': '{prefix}&5{displayName}&3: &f{message}'
    '10': '{prefix}&6{displayName}&3: &f{message}'
    '11': '{prefix}&5{displayName}&3: &f{message}'
    '12': '{prefix}&2{displayName}&3: {#66ff00}{message}'
    '13': '{prefix}&f{displayName}&3: &f{message}'
    '14': '{prefix}{#1891B8}{displayName}&6: {#80ccea}{message}'
  # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  # Add as many lines as you need too
  # cmi.chatmessagegroup.[id] permnission node to use
  # Permission example: cmi.chatmessagegroup.2
  GroupMessageFormat:
    '1': '{message}'
    '2': '{message}'
    '3': '{message}'
  Colors:
    # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
    # cmi.colors.publicmessage.[colorName]
    # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
    PublicMessage: true
    PrivateMessage: true
    # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
    # cmi.colors.me.[colorName]
    me: true
    # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
    CleanUp:
      publicmessage: true
      privatemessage: true
      me: true
      signs: false
      books: true
      # List of strings to ignore when checking chat for color codes player cant use.
      # This will bypass players colorcode restrictions and will allow usage of particular chat formats
      # Applies only for public and private messages
      WhiteList:
      - '&c❤&7'
    # If set to true then nickName will be filtered from color codes when player changes it
    # cmi.colors.nickname.[colorName]
    NickName: true
e
 
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